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feat: Updated BGSMod and TESObjectWEAP headers #297

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merged 6 commits into from
Nov 15, 2024

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Zzyxz
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@Zzyxz Zzyxz commented Nov 12, 2024

TESObjectWEAP

  • New Classes Added: Introduced several classes related to weapon data handling, including:

  • WeaponAmmoData, WeaponDamageData, WeaponFiringData, WeaponDataFlags, WeaponDataGeneral, WeapDataMelee, WeaponDataPower, WeapDataReload, WeapDataTurret, WeapDataVariableRange, WeapDataVisuals, WeapDataShipWeapon, WeaponDataAudio, WeaponDataCharge, and WeaponDataAim.

  • Class TESObjectWEAPInstanceData Updated: Modified to include pointers to these new weapon data classes.

  • Static Assertions Added: Included multiple static_assert statements to validate offsets within the new classes, ensuring proper memory alignment for each member variable.

BGSMod

  • New Class (BGSAddonNode): Added to the RE namespace.
  • Property Structure: Introduced a new Property structure inside Data, supporting different value types (bool, float, int). Used for OMOD Properties.

@Zzyxz Zzyxz changed the title Updated BGSMod and TESObjectWEAP headers feat: Updated BGSMod and TESObjectWEAP headers Nov 12, 2024
@qudix
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qudix commented Nov 12, 2024

you should change all uses of stl::enumeration<T, E> to REX::EnumSet<T, E>, under the hood stl::enumeration is just an alias for EnumSet for compatibility reasons

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@ThirdEyeSqueegee ThirdEyeSqueegee merged commit fe09e4d into Starfield-Reverse-Engineering:main Nov 15, 2024
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3 participants