-
Notifications
You must be signed in to change notification settings - Fork 37
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
feat: Updated BGSMod and TESObjectWEAP headers (#297)
TESObjectWEAP - New Classes Added: Introduced several classes related to weapon data handling, including: - WeaponAmmoData, WeaponDamageData, WeaponFiringData, WeaponDataFlags, WeaponDataGeneral, WeapDataMelee, WeaponDataPower, WeapDataReload, WeapDataTurret, WeapDataVariableRange, WeapDataVisuals, WeapDataShipWeapon, WeaponDataAudio, WeaponDataCharge, and WeaponDataAim. - Class TESObjectWEAPInstanceData Updated: Modified to include pointers to these new weapon data classes. - Static Assertions Added: Included multiple static_assert statements to validate offsets within the new classes, ensuring proper memory alignment for each member variable. BGSMod - New Class (`BGSAddonNode`): Added to the `RE` namespace. - Property Structure: Introduced a new `Property` structure inside `Data`, supporting different value types (`bool`, `float`, `int`). Used for OMOD Properties. --------- Co-authored-by: qudix <[email protected]>
- Loading branch information
Showing
2 changed files
with
298 additions
and
24 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters