feat!: TESObjectREFR
, Actor
, PlayerCharacter
RE
#125
Merged
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Breaking Changes
Actor::PlayerCharacter()
toPlayerCharacter::GetSingleton()
Actor::IsPlayerCharacterInChargen()
toPlayerCharacter::IsInChargen()
Notes
BOOL_BITS
andBOOL_FLAGS
is copied from F4/SSE verbatim and so isn't guaranteed to be 100% accurate. Most flags do match from what I can see.