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### Breaking Changes - `Actor::PlayerCharacter()` to `PlayerCharacter::GetSingleton()` - `Actor::IsPlayerCharacterInChargen()` to `PlayerCharacter::IsInChargen()`
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Original file line number | Diff line number | Diff line change |
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#pragma once | ||
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#include "RE/I/IMovementState.h" | ||
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namespace RE | ||
{ | ||
class ActorState : public IMovementState | ||
{ | ||
public: | ||
SF_RTTI(ActorState); | ||
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~ActorState() override; // 00 | ||
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// add | ||
virtual void Unk_31(); // 31 | ||
virtual void Unk_32(); // 32 | ||
virtual void Unk_33(); // 33 | ||
virtual void Unk_34(); // 34 | ||
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// members | ||
std::uint32_t actorState1; // 08 | ||
std::uint32_t actorState2; // 0C | ||
}; | ||
static_assert(sizeof(ActorState) == 0x10); | ||
} |
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Original file line number | Diff line number | Diff line change |
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#pragma once | ||
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#include "RE/I/IMovementInterface.h" | ||
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namespace RE | ||
{ | ||
class IMovementPlayerControlsFilter : public IMovementInterface | ||
{ | ||
public: | ||
SF_RTTI(IMovementPlayerControlsFilter); | ||
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~IMovementPlayerControlsFilter() override; // 00 | ||
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// add | ||
virtual void Unk_01(); // 01 | ||
virtual void Unk_02(); // 02 | ||
virtual void Unk_03(); // 03 | ||
virtual void Unk_04(); // 04 | ||
virtual void Unk_05(); // 05 | ||
virtual void Unk_06(); // 06 | ||
virtual void Unk_07(); // 07 | ||
virtual void Unk_08(); // 08 | ||
virtual void Unk_09(); // 09 | ||
virtual void Unk_0A(); // 0A | ||
virtual void Unk_0B(); // 0B | ||
virtual void Unk_0C(); // 0C | ||
}; | ||
static_assert(sizeof(IMovementPlayerControlsFilter) == 0x8); | ||
} |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,65 @@ | ||
#pragma once | ||
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#include "RE/I/IMovementInterface.h" | ||
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namespace RE | ||
{ | ||
class IMovementState : public IMovementInterface | ||
{ | ||
public: | ||
SF_RTTI(IMovementState); | ||
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~IMovementState() override; // 00 | ||
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// add | ||
virtual void Unk_01(); // 01 | ||
virtual void Unk_02(); // 02 | ||
virtual void Unk_03(); // 03 | ||
virtual void Unk_04(); // 04 | ||
virtual void Unk_05(); // 05 | ||
virtual void Unk_06(); // 06 | ||
virtual void Unk_07(); // 07 | ||
virtual void Unk_08(); // 08 | ||
virtual void Unk_09(); // 09 | ||
virtual void Unk_0A(); // 0A | ||
virtual void Unk_0B(); // 0B | ||
virtual void Unk_0C(); // 0C | ||
virtual void Unk_0D(); // 0D | ||
virtual void Unk_0E(); // 0E | ||
virtual void Unk_0F(); // 0F | ||
virtual void Unk_10(); // 10 | ||
virtual void Unk_11(); // 11 | ||
virtual void Unk_12(); // 12 | ||
virtual void Unk_13(); // 13 | ||
virtual void Unk_14(); // 14 | ||
virtual void Unk_15(); // 15 | ||
virtual void Unk_16(); // 16 | ||
virtual void Unk_17(); // 17 | ||
virtual void Unk_18(); // 18 | ||
virtual void Unk_19(); // 19 | ||
virtual void Unk_1A(); // 1A | ||
virtual void Unk_1B(); // 1B | ||
virtual void Unk_1C(); // 1C | ||
virtual void Unk_1D(); // 1D | ||
virtual void Unk_1E(); // 1E | ||
virtual void Unk_1F(); // 1F | ||
virtual void Unk_20(); // 20 | ||
virtual void Unk_21(); // 21 | ||
virtual void Unk_22(); // 22 | ||
virtual void Unk_23(); // 23 | ||
virtual void Unk_24(); // 24 | ||
virtual void Unk_25(); // 25 | ||
virtual void Unk_26(); // 26 | ||
virtual void Unk_27(); // 27 | ||
virtual void Unk_28(); // 28 | ||
virtual void Unk_29(); // 29 | ||
virtual void Unk_2A(); // 2A | ||
virtual void Unk_2B(); // 2B | ||
virtual void Unk_2C(); // 2C | ||
virtual void Unk_2D(); // 2D | ||
virtual void Unk_2E(); // 2E | ||
virtual void Unk_2F(); // 2F | ||
virtual void Unk_30(); // 30 | ||
}; | ||
static_assert(sizeof(IMovementState) == 0x8); | ||
} |
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Original file line number | Diff line number | Diff line change |
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#pragma once | ||
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#include "RE/I/IMovementInterface.h" | ||
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namespace RE | ||
{ | ||
struct IMovementStateStore : public IMovementInterface | ||
{ | ||
public: | ||
SF_RTTI(IMovementStateStore); | ||
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~IMovementStateStore() override; // 00 | ||
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// add | ||
virtual void Unk_01(); // 01 | ||
}; | ||
static_assert(sizeof(IMovementStateStore) == 0x8); | ||
} |
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Original file line number | Diff line number | Diff line change |
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#pragma once | ||
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#include "RE/I/IMovementInterface.h" | ||
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namespace RE | ||
{ | ||
class IStoreAnimationActions : public IMovementInterface | ||
{ | ||
public: | ||
SF_RTTI(IStoreAnimationActions); | ||
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~IStoreAnimationActions() override; // 00 | ||
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// add | ||
virtual void Unk_01(); // 01 | ||
virtual void Unk_02(); // 02 | ||
virtual void Unk_03(); // 03 | ||
}; | ||
static_assert(sizeof(IStoreAnimationActions) == 0x8); | ||
} |
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Original file line number | Diff line number | Diff line change |
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#pragma once | ||
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namespace RE | ||
{ | ||
class ActiveEffect; | ||
class Actor; | ||
class EffectItem; | ||
class MagicItem; | ||
class TESBoundObject; | ||
class TESObjectREFR; | ||
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struct AddTargetData; | ||
struct SpellDispelData; | ||
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class MagicTarget | ||
{ | ||
public: | ||
SF_RTTI_VTABLE(MagicTarget); | ||
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virtual ~MagicTarget(); // 00 | ||
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// add | ||
virtual bool AddTarget(AddTargetData& a_targetData); // 01 | ||
virtual TESObjectREFR* GetTargetStatsObject(); // 02 | ||
[[nodiscard]] virtual bool MagicTargetIsActor() const; // 03 | ||
virtual bool IsInvulnerable(); // 04 | ||
virtual void Unk_05(); // 05 | ||
virtual bool CanAddActiveEffect() = 0; // 06 | ||
virtual void Unk_07(); // 07 - GetActiveEffectList? | ||
virtual void Unk_08(); // 08 - GetActiveEffectList const? | ||
virtual float CheckResistance(MagicItem* a_spell, EffectItem* a_effect, TESBoundObject* a_source) const; // 09 | ||
virtual void EffectAdded(ActiveEffect* a_effect); // 0A | ||
virtual void EffectRemoved(ActiveEffect* a_effect); // 0B | ||
virtual void EffectActiveStatusChanged(ActiveEffect* a_effect); // 0C | ||
virtual bool CheckAbsorb(Actor* a_caster, MagicItem* a_spell, const EffectItem* a_effectItem); // 0D | ||
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// members | ||
SpellDispelData* postUpdateDispelList; // 08 | ||
std::uint8_t flags; // 10 | ||
std::uint8_t pad11; // 11 | ||
std::uint16_t pad12; // 12 | ||
std::uint32_t pad14; // 14 | ||
}; | ||
static_assert(sizeof(MagicTarget) == 0x18); | ||
} |
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