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v2.3.7

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@Pjbomb2 Pjbomb2 released this 09 Apr 20:05
· 169 commits to main since this release

2.3.7:
Added Environment map importance sampling(needs to be equirectangular)
Added Constrast Adapative Sharpening filter
Improved DX11 support
Fixed heightmaps with a differing width and height
Replaced a lot of "GetComponent" calls with "TryGetComponent" which has majorly sped up several things
Fixed minor error that caused unity to yell about stopwatches
Fixed OIDN normal buffer guide
Decent performance bump
Small fix to behavior of "Link Mat To Unity Material"
Moved bloom and tonemapping to after OIDN
Memory from BVH2 and LightBVH is now properly cleared
Fixed instances being broken with LightBVH
Added toggle to disable atlas compression in "Functionality Settings"(much higher vram cost but no more texture artifacts)
Fixed "Emission Mask" material toggle being inverted

2.3.6:
Modification to primary NEE rays for better compression
Fixes for ReSTIR GI that work better with complex materials
Saving now automatically clears parentobjects
Added OIDN support
Added a lot more material options/settings
Switched back to linear interpolation for albedo
Added frame count for OIDN and firefly
Added firefly strength
Minor changes to ReSTIR GI ASVGF to fit better
Added clay mode color
Added ability for meshes whos material count has changed to retain their data
Added ground
Added ground color
New stars
Fixed directional lights
Added light BVH from PBRT V4
Potential large performance improvement
Added multi pass restir GI
Redid material saving
Fixed Ding not saving
Added global toggle for material saving
Added hue, saturation, contrast , and brightness per material
Added absolute screenshot file path
Smoothness is now per-object instead of material-wide
Fixed texture scaling
Added AgX