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Added Environment map importance sampling(needs to be equirectangular) Added Constrast Adapative Sharpening filter Improved DX11 support Fixed heightmaps with a differing width and height Replaced a lot of "GetComponent" calls with "TryGetComponent" which has majorly sped up several things Fixed minor error that caused unity to yell about stopwatches Fixed OIDN normal buffer guide Decent performance bump Small fix to behavior of "Link Mat To Unity Material" Moved bloom and tonemapping to after OIDN Memory from BVH2 and LightBVH is now properly cleared Fixed instances being broken with LightBVH Added toggle to disable atlas compression in "Functionality Settings"(much higher vram cost but no more texture artifacts) Fixed "Emission Mask" material toggle being inverted Removed quantization of
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#if UNITY_EDITOR | ||
using System.Collections; | ||
using System.Collections.Generic; | ||
using UnityEngine; | ||
using UnityEditor; | ||
using CommonVars; | ||
using UnityEditor.UIElements; | ||
using UnityEngine.UIElements; | ||
|
||
namespace TrueTrace { | ||
[CustomEditor(typeof(ParentObject))] | ||
public class ParentObjectEditor : Editor | ||
{ | ||
public override bool RequiresConstantRepaint() => false; | ||
public override VisualElement CreateInspectorGUI() { | ||
return new VisualElement(); | ||
} | ||
} | ||
} | ||
#endif |
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