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Optimized atlas creation by 50% Fixed ReSTIR GI for terrain Fixed metallic and roughness textures for terrain Terrain alpha blending is fixed Fixed an issue where an objects material count could be less than its subobject count Very large improvements to restir GI and its denoisers quality ReSTIR GI performance improved by about 20% Fixed TAA in HDRP Fixed Upscaler in HDRP Changed Material Mapper to display actual variable texture names instead of their ID Fixed an issue with spotlights in ReSTIR GI Reduced overall RAM and VRAM consumption Improved remeshing performance slightly Added the ability for normal meshes to be deformable Massively simplified area light sampling code Added AlphaCutoff slider to materials Improved partial rendering Fixed normal maps for restir GI denoiser Prefabs now can be set up naturally with the ParentObject/RayTracingObject scripts n the prefab itself, and its materials can be adjusted from there as well Improved restir GI + denoiser reactiveness to changing lighting You can now modify internal resolution ratio during play Update rate is no longer needed for ReSTIR GI metallics Emissive textures should no longer blur over themselves with denoisers Fixed DoF autofocus not working when targeting an emissive texture Improved anti firefly shader by making it iterative Fixed random number seeding Added a very experimental lightmap baking mode
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MIT License | ||
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Copyright (c) 2023 Payton Leather <[email protected]> | ||
Copyright (c) 2024 Payton Leather <[email protected]> | ||
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Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
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