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Fixed emissive objects with uneven scales Large improvements to materials Decent performance improvements Using SEGIs upscaler now Texture UVs are fixed Fixed ASVGF for mirrors Added a ding that plays when BVH build is complete for builds that take longer than 15 seconds Improved ReSTIR GI for glass Improved SVGF Fixed Emissive Video Players Renamed "Upscaling Ratio" to "Internal Resolution Ratio" Fixed swapping scenes Large cleanup on several compute shaders improved RIS estimator for lights Terrain is now smooth Fixed NEE and cutout objects with Hardware RT ReCUR can now use ReSTIR GIs gradients Replaced emission texture handling Lower end devices should no longer need to reduce the atmospheric scattering samples hopefully ReSTIR GI now does much better for specular dark objects Re-implemented ASMDF files Bloom now works in DX11
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