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New Demo for download Improved examplescene Unity light intensity now saves Added a "Clay Mode" under functionality settings Increased DoF Aperature Size slider's size Capped bloom Fixed anistropic direction being wrong in NEE Fixed bloom breaking when changing resolutions Added button to save material properties while in play so they persist back to editor Replaced TAA with older version with some modifications Added per material normal map strength slider Added user modifiable metallic and roughness remap parameters ReSTIR now works in mirrors Optimized ReSTIR GI performance by about 25% Added define to enable backfacing Optimized texture atlas creation by another 50% Raytracingobjects will now dissable static batching flag only instead of all static flags AtlasSize modifier works again Removed SVGF
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TrueTrace/Models/1sponza (2)/Materials/sponza_curtain_blue_diff.mat
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TrueTrace/Models/1sponza (2)/Materials/sponza_thorn_diff.mat
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TrueTrace/Resources/MainCompute/IntersectionKernels.compute
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TrueTrace/Resources/PostProcess/ReSTIRASVGF/ReSTIRASVGF.compute
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TrueTrace/Resources/PostProcess/ReSTIRASVGF/ReSTIRASVGF.cs
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