Reworks the Wisp Latern#32132
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Love this kind of thing. A lot of lavaland rewards could use this treatment, or new ones could be added with these things in mind. |
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What Does This PR Do
Reworks the wisp lantern:
Why It's Good For The Game
Currently the lantern is free thermal vision without effort. You can throw the lantern away or destroy it and the wisp will remain with you forever. This requires the user to keep it in their hands or sacrifice their belt slot to store it, and allows other people to remove the lantern and therefore the wisp.
Tech levels create incentive to share the lantern with RND instead of hoarding it.
Images of changes
Deployed wisp


Hidden wisp
Testing
Toggled the lantern, gained thermal vision and an orbiting wisp. Toggled again, lost thermal vision, wisp returned.
Dropped, threw lantern, lost thermal vision and wisp.
Stole lantern as a skrell, the spessman lost thermal vision and wisp.
Declaration
Changelog
🆑
tweak: Spooky lantern now has 2 metal sheets and 1 glass sheet of material content.
tweak: Spooky lantern now has bio 6 and magnets 5.
tweak: Spooky lantern can now be held in the belt slot.
tweak: Spooky lantern must be held in hands or belt slot to have an orbiting wisp.
tweak: Spooky lantern now has differently coloured lights depending on if the wisp is inside or not.
tweak: Spooky lantern can generate a wisp if it doesn't have one.
/:cl: