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Fix FF7 remake crash when no mods are selected #165

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Oct 10, 2024
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2 changes: 2 additions & 0 deletions games/game_finalfantasy7remake.py
Original file line number Diff line number Diff line change
Expand Up @@ -47,6 +47,8 @@ def _active_mod_paths(self) -> Iterable[Path]:
yield mods_parent_path / mod

def _active_mod_mappings(self, mod_paths: List[Path]) -> Iterable[mobase.Mapping]:
if not mod_paths:
return
pak_priority_digits = math.floor(math.log10(len(mod_paths))) + 1

for priority, mod_path in enumerate(mod_paths):
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