Fix FF7 remake crash when no mods are selected #165
Merged
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In function
_active_mod_mappings
,pak_priority_digits
was calculated based on log base 10 of number of mod paths for selected mods. When no mods are selected (or no paths present in selected mods), this takes log(0) resulting in a ValueError. Butpak_priority_digits
is not needed in this case, so this commit fixes by early exiting in case of no mod paths prior to computingpak_priority_digits
.Example crash: