Skip to content
Open
Show file tree
Hide file tree
Changes from all commits
Commits
Show all changes
21 commits
Select commit Hold shift + click to select a range
38a0a13
Added the ability to save and load settings (presets)
Poppyanimal Feb 3, 2020
7299078
Allow randomizing based on a backup
Poppyanimal Feb 3, 2020
19930bd
Added the ability to toggle individual settings of dont randomize by …
Poppyanimal Feb 4, 2020
d3bd5cd
multiple changes
Poppyanimal Feb 4, 2020
5650233
Added more dont randomize by shuffle support
Poppyanimal Feb 4, 2020
d4b6afa
prevent magic adjust going to shit if randomize scaling is on
Poppyanimal Feb 5, 2020
a91e7ad
blacklisted models in weapon model randomization
Poppyanimal Feb 5, 2020
eb2b04e
bows and crossbow weapon model randomization seperated from the rest …
Poppyanimal Feb 5, 2020
3032c9b
Added "Surprise me" button to randomly set settings
Poppyanimal Feb 5, 2020
a50d4a2
blacklisted covenant of artorias from speffect randomization, disable…
Poppyanimal Feb 7, 2020
07b24b8
nerf caster base damage to prevent insane damage from it's improved s…
Poppyanimal Feb 7, 2020
5175d2b
starting equipment and starting spells are always useable and now wil…
Poppyanimal Feb 8, 2020
540aee8
blacklisted orange charred ring speffect randomization
Poppyanimal Feb 8, 2020
76b00fb
changed armor weight weighting, added bow universalization
Poppyanimal Feb 9, 2020
1135b8e
prevent arrows from having minimum stats
Poppyanimal Feb 9, 2020
c02d352
arrows wont have their weight randomized
Poppyanimal Feb 9, 2020
a39c6c3
starting arrows/bolts for the hunter will be changed if they cant use…
Poppyanimal Feb 9, 2020
17fd2aa
seperated enemy speffect randomization
Poppyanimal Feb 9, 2020
b31b435
prevent enemy scaling speffect from being touched (should improve fog…
Poppyanimal Feb 9, 2020
d529f63
forgot to finish a sentence
Poppyanimal Feb 9, 2020
fc859c9
Added randomize camera and a disable everything button
Poppyanimal Jun 28, 2020
File filter

Filter by extension

Filter by extension


Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
3,682 changes: 3,184 additions & 498 deletions Paramdomizer/Form1.cs

Large diffs are not rendered by default.

295 changes: 219 additions & 76 deletions Paramdomizer/Form1.designer.cs

Large diffs are not rendered by default.

26 changes: 17 additions & 9 deletions Paramdomizer/Form1.resx
Original file line number Diff line number Diff line change
Expand Up @@ -120,19 +120,21 @@
<metadata name="tooltip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
<metadata name="tooltip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
<data name="checkBoxLoadFromBackup.ToolTip" xml:space="preserve">
<value>If paramdomizer randomized your game in the past, it will load an unrandomized backup before randomizing again.
useful to remove some of the effects of the randomizer before randomizing it again.
paramdomizer now uses a different extension for backuping files to make it easier for it as well as you to accurately tell what the file was like before changes were made. (or to differentiate backups from different randomizers)
WARNING: WILL NOT RETURN TO VANILLA IF THE ORIGINAL BACKUP WASNT VANILLA (happens if you run a different randomizer prior to paramdomizer)</value>
</data>
<data name="checkBoxWeaponStatMin.ToolTip" xml:space="preserve">
<value>Randomizes the minimum stats for a weapon.
Fists will be effected unless don't modify fists is enabled
If enabled the straight sword hilt will have no stat requirements. (To prevent softlocking from starting with no useable weapons)
Effected by Don't randomize by shuffle.</value>
If enabled the straight sword hilt will have no stat requirements. (To prevent softlocking from starting with no useable weapons)</value>
</data>
<data name="checkBoxDoTrueRandom.ToolTip" xml:space="preserve">
<value>Instead of the defualt behavior which is just to randomly shuffle the randomized element, this will attempt to randomize items by not shuffling them.
Seeds may not be persistant across different settings if this is enabled.
Supported settings will have tooltip text indicating that it works with this option.</value>
Supported settings are listed in the more settings window for this option.</value>
</data>
<data name="checkBoxNerfHumanityBullets.ToolTip" xml:space="preserve">
<value>Requires randomize bullets to be enabled.
Expand All @@ -144,9 +146,15 @@ This setting can be turned off for those who consider themselves hardcore.</valu
Will make the straightsword hilt have no stat requirements to use to prevent some softlocks.
Also shuffles starting level.</value>
</data>
<data name="checkBoxForceUseableStartSpells.ToolTip" xml:space="preserve">
<value>Any spells / pyromancies / miracles that a class starts with will have their stat requirements lowered if that class can't cast it at their starting level.
Also effects starting caster tools like the pyromancy flame and sorcerer's catalyst.</value>
<data name="checkBoxDontChangeStartSpells.ToolTip" xml:space="preserve">
<value>Paramdomizer will not change the starting spells of classes.
By default the paramdomizer will attempt to reroll the classes's spells into ones the class can use if minimum stats aren't met.
If this setting is turned on or if no match was found, the classes's spells won't be changed but instead will have their stat requirements forced to be useable.</value>
</data>
<data name="checkBoxDontChangeStartWeapons.ToolTip" xml:space="preserve">
<value>Paramdomizer will not change the starting weapons of classes.
By default the paramdomizer will attempt to reroll the classes's weapons into ones the class can use if minimum stats aren't met.
If this setting is turned on or if no match was found, the classes's weapons won't be changed but instead will have their stat requirements forced to be useable.</value>
</data>
<metadata name="$this.TrayHeight" type="System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>48</value>
Expand Down
Loading