Skip to content

Conversation

@Poppyanimal
Copy link

No description provided.

-allow randomizing based on a backup
-changed paramdomizer's backup extension to differentiate itself more
-feature allows you to randomize new options without restoring from backup manually
-this option *can* be turned off for those who want to randomize the same file continously without loading from backup first
…shuffle

-Added the ability to toggle individual settings of dont randomize by shuffle
-randomize bullets is by default off until I find a way to make more bullets useable
-weighted starting gifts differently
-magic based classes will be forced to have at least one attunement slot in their stat sheet so they can cast spells
-magic based classes will have their starting spell be no longer than one slot in length
-started an attempt at a force bullets to be useable option (does not entirely work yet)
-blacklisted some models from weapon model randomization because they gave weapons no hitbox
-also version bump to differentiate from current binary
…of the weapons

-was causing weapons to have no hitbox on attack. now bows and crossbows can still have different models without effecting other weapons
…d enemy speffect randomization by default while looking into enemies not dying bug
…l be random based on what is useable, changed checkboxes that were for it into force vanilla gear (still makes starting gear useable)
… it with their current cross/bow

this is not an option to turn off, just some logic to prevent bad starts
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant