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cf8dc49
Wrong format
Amplar Apr 18, 2013
3ce5220
REd fixed formats on his sounds
Amplar Apr 18, 2013
ae216d5
Amplar Apr 18, 2013
a2116cc
Amplar Apr 18, 2013
5640ff7
Amplar Apr 18, 2013
a19d8ed
Amplar Apr 18, 2013
e757ead
FUCK you tortoise svn. Sounds should be fixed now.
Amplar Apr 18, 2013
623f6a3
Version
Apr 20, 2013
2c4a4f0
Temp fix a lua error in armor properties tool, move tools back to con…
Apr 21, 2013
70c490b
Beta test. Cannon penetration has been buffed ~25%.
Amplar Apr 22, 2013
7df30bd
HE buff made HEAT ridiculous, HEAT nerfed to compensate.
Amplar Apr 23, 2013
12f7ae5
Updated engine models
May 1, 2013
ae93b77
Missed a couple textures
May 1, 2013
88e3aa8
Move undo creation from entity to acfmenu tool
May 1, 2013
2e84ee2
New wankel engine model
May 3, 2013
88c2c7e
Disable killicons hack
May 4, 2013
820bacf
Make Torch obey prop protection
May 4, 2013
3366ee0
Rework engine massratio calculation
May 4, 2013
e1a7b4f
Prevent a possible stack overflow
May 5, 2013
ac1f7b4
Version number
May 5, 2013
8b1495b
--Changed RACs to fire 20 round bursts (with 2.5 sec reload) to count…
Amplar May 6, 2013
b5c66f1
Forgot the rac sound
Amplar May 6, 2013
04c8171
Version
Amplar May 6, 2013
3247c11
Engine massratio should be nearly foolproof now
May 6, 2013
3db185a
Restructure mobility list
May 7, 2013
a8def66
--Health divisor changed from 300 > 225 (25% increase in overall prop…
Amplar May 8, 2013
f1db2be
Mobility list wasn't loading clientside
May 10, 2013
12be440
Fix brakes not working properly in neutral
May 10, 2013
5ae630b
More sounds
Amplar May 13, 2013
728451b
Changed redlines of engines with their peakmax the same as redline. T…
Amplar May 18, 2013
ac2117e
Version number
May 19, 2013
05ed1a9
Content: New transmission type, CVT
Fervidusletum May 22, 2013
d37d1ed
Content: ACF Expression2 Extension
Fervidusletum May 22, 2013
cdbb5ee
Content: Engine Sounds
Fervidusletum May 22, 2013
fd5b3d1
Merge pull request #17 from Fervidusletum/EngineSounds
Bubbus May 23, 2013
7510ec7
Changed version number for Fervidusletum's pull request.
May 23, 2013
f5b1e32
And again.
Bubbus May 23, 2013
e4b2ed8
E2 Extension: Engine info checks
Fervidusletum May 23, 2013
3400d7f
E2 Extension: Gearbox info checks
Fervidusletum May 23, 2013
0919fc0
Fixed typo in CVT
Fervidusletum May 24, 2013
5a2f401
Merge pull request #16 from Fervidusletum/CVT
Bubbus May 24, 2013
4ce8f18
Updating version for Fervidusletum's new CVTs.
Bubbus May 24, 2013
2bdd2d8
Merge pull request #15 from Fervidusletum/E2_Extension
Bubbus May 25, 2013
7b9945c
Fix: Ammo crate explosiveness
Fervidusletum May 25, 2013
fdc7b1c
Updated version number for Fervidusletum's new ACF E2 extension.
Bubbus May 25, 2013
3fce4a4
Merge pull request #21 from Fervidusletum/AmmoExplosion
Bubbus May 25, 2013
e6625d9
Updated version number for Fervidusletum's ammo explosion fix (explos…
Bubbus May 25, 2013
2817052
Fix: Massive explosion from multiple ammo caches
Fervidusletum May 25, 2013
1a3851f
Changed CVT behaviour, far less annoying sound
Fervidusletum May 25, 2013
fc59d3e
Merge pull request #22 from Fervidusletum/AmmoExplosion
Bubbus May 25, 2013
33be8df
Merge pull request #23 from Fervidusletum/CVT
Bubbus May 25, 2013
811282c
Changed version number for Fervidusletum CVT + Ammo fixes.
Bubbus May 25, 2013
a6d2a6b
Fix: typo in e2 funcs, CVT jump
Fervidusletum May 26, 2013
4df4fd0
Merge pull request #24 from Fervidusletum/Fixes
Bubbus May 26, 2013
96db32b
Changed version number for fixes (merges seem to cause two commits)
Bubbus May 26, 2013
db89b57
Cleaning up some junk
May 27, 2013
bafe813
It's armoured not advanced
May 27, 2013
e80a5aa
Rework entity link response
May 28, 2013
c7ab10e
Nerf engine torque output
May 31, 2013
e23d02e
I goofed
May 31, 2013
b8be3a4
Clutch on gearboxes between engine and differential(s) now work
Jun 2, 2013
06c73fb
Prevent changing bodygroup via c-menu on gearboxes
Jun 3, 2013
6a456b4
Fix: typo in e2 funcs, CVT jump
Fervidusletum May 26, 2013
7fc2a19
Changed version number for fixes (merges seem to cause two commits)
Bubbus May 26, 2013
a869d38
Cleaning up some junk
May 27, 2013
4fa47cc
It's armoured not advanced
May 27, 2013
20ccead
Rework entity link response
May 28, 2013
6d9b37e
Nerf engine torque output
May 31, 2013
b8e6be2
I goofed
May 31, 2013
f60bda8
Clutch on gearboxes between engine and differential(s) now work
Jun 2, 2013
603983c
Prevent changing bodygroup via c-menu on gearboxes
Jun 3, 2013
9390a30
Made the armour tool more descriptive and fixed the contradiction in …
Bubbus Jun 16, 2013
b47a705
I forgot a thing
Bubbus Jun 16, 2013
2254379
Made the armour tool more descriptive and fixed the contradiction in …
Bubbus Jun 16, 2013
f70407f
I forgot a thing
Bubbus Jun 16, 2013
15cd9a8
Fix: Applying armor tool settings to prop
Fervidusletum Jun 17, 2013
9ee2eed
Merge branch 'ArmorToolFix' of git://github.com/Fervidusletum/ACF int…
Bubbus Jun 17, 2013
33dc78e
Fixed version number
Bubbus Jun 17, 2013
d12546d
Fix: Turbine/Electric max power calc
Fervidusletum Jun 21, 2013
c5ab3e8
Added transaxial turbines
Fervidusletum Jun 21, 2013
9e6cdfa
Merge pull request #28 from Fervidusletum/TurbinePowerFix
Bubbus Jun 21, 2013
90d364e
Merge pull request #29 from Fervidusletum/TransTurbines
Bubbus Jun 21, 2013
8ba4274
Changed version number for Fervidusletum's turbine and electric changes.
Bubbus Jun 21, 2013
4435464
Oops
Bubbus Jun 21, 2013
cf9620a
Added ability to set ratio of a CVT
Fervidusletum Jun 22, 2013
17427f9
Merge pull request #30 from Fervidusletum/CVT_RatioInput
Bubbus Jun 22, 2013
c191eda
Fix: acfCVTRatio E2 func
Fervidusletum Jun 23, 2013
0902d58
Merge pull request #31 from Fervidusletum/CVT_RatioInput
Bubbus Jun 23, 2013
edfb806
This is a test. Steel density has been increased 50% to compensate fo…
Amplar Jun 25, 2013
d0c3022
Changed the way of applying the armor nerf, was conflicting with armo…
Amplar Jun 26, 2013
0d97efa
Typo fix
Amplar Jun 26, 2013
af5dca9
Version number
Amplar Jun 26, 2013
5ff3006
Version number again
Bubbus Jun 29, 2013
8b01faf
Repaired the version checker
generalwrex Jul 9, 2013
4e64e9f
Added the changelog back, Changed Ammo/Gearbox sliders.
generalwrex Jul 9, 2013
0866d70
Fixed gun unloading.
Bubbus Jul 11, 2013
6ee071b
Merge branch 'master' of https://github.com/nrlulz/ACF
Bubbus Jul 11, 2013
d323b90
Engine Damage, Weapon Damage, Debris Cutoff, etc.
sestze Jul 18, 2013
7ae9ff9
Restore some changes that were overwritten
Jul 18, 2013
c1bb65e
New ammocrates: 1x1x4, 1x1x6, 1x1x8, 2x2x6, 2x2x8, 4x4x1, 4x6x6, 4x6x…
Bubbus Jul 26, 2013
f6f41b7
remember to change the acf.version guys, come on
generalwrex Jul 26, 2013
05a5f4f
Rebalanced Autocannons, Autoloaders and Semi-autos.
Bubbus Jul 29, 2013
b3b5716
I accidentally the 290mmHW model
Bubbus Jul 29, 2013
cdba20e
Added high grade fuels
Fervidusletum Jul 30, 2013
96de3c8
Merge pull request #48 from Fervidusletum/Fuel
Bubbus Jul 30, 2013
0c8c56c
Patched two client-errors with muzzleflash and ammo. Not sure what t…
Bubbus Jul 30, 2013
afd5ad7
Removed the new guns from the gun-list while balance is being worked …
Bubbus Jul 30, 2013
c5a5544
Forgot version number.
Bubbus Jul 30, 2013
b15760e
Fix menu icons
Jul 31, 2013
3d9293e
New fuel tank models
Fervidusletum Jul 31, 2013
f1d1fb1
Improved Wankel models
Fervidusletum Aug 2, 2013
89fe017
Minor updates to e2 fuel functions
Fervidusletum Aug 3, 2013
06ccd85
Fixed gearbox display bug
Fervidusletum Aug 7, 2013
bf5e2c9
Forgot a thing
Fervidusletum Aug 7, 2013
0179877
Updated several sounds
Fervidusletum Aug 7, 2013
2faf58b
Temporary armor tool fix
Fervidusletum Aug 8, 2013
adbb732
Add a hook for fuel tank explosion
Aug 10, 2013
3c637d4
New armor properties tool
Aug 10, 2013
3ee339d
Prevent possible nil value error
Aug 10, 2013
1d0588f
Fix engine mass ratio calculator
Aug 10, 2013
1263773
Goofed on total mass calc
Aug 10, 2013
a7d0222
CVT Balancing
Fervidusletum Aug 17, 2013
be36abc
Forgot version update
Fervidusletum Aug 17, 2013
6c26092
New Special Engines
Fervidusletum Aug 17, 2013
2fd638d
Fixed 8 speed small inline gearbox
Fervidusletum Aug 17, 2013
2fd26b9
Buffed Straight Gearboxes
Fervidusletum Aug 18, 2013
b94ea74
Made gearbox link ropes force-breakable
Fervidusletum Aug 18, 2013
214812d
Bunch of code cleanup and fixes
Aug 19, 2013
5124631
Rework gearbox link system
Aug 19, 2013
bb52d4d
Fixed fuel tank size sorting
Fervidusletum Aug 19, 2013
5896270
Rework engine link system, nonphysical driveshafts
Aug 20, 2013
6ba09c1
Engines and gearboxes can now be weld parented
Aug 21, 2013
1c16044
Fixed some clientside lag when firing weapons
Fervidusletum Sep 5, 2013
2b00801
Fixed MG sound
Fervidusletum Sep 12, 2013
68ee986
Fix c-menu functions not working on gearbox
Sep 14, 2013
066bb29
Fixed bodygroup commit.
Bubbus Sep 16, 2013
d999a11
This version counter is BS.
Bubbus Sep 16, 2013
6d4ccd9
Fixed ammunition with HE content.
Fervidusletum Sep 20, 2013
8bb3071
Added E2 function entity.acfLinks
Bubbus Oct 5, 2013
48bad30
oops: added null checking to entity.acfLinks
Bubbus Oct 5, 2013
e2a172a
version
Oct 9, 2013
b0906fc
Added ACF Copy Tool
looterz Oct 26, 2013
ba3f0c6
Update acf_gearbox.lua
Scottyprogrammer Oct 27, 2013
ecd51a9
Create doublediff.lua
Scottyprogrammer Oct 27, 2013
148b5c5
Update acffunctions.lua
Scottyprogrammer Oct 27, 2013
594e21d
Merge pull request #82 from Scottyprogrammer/master
Fervidusletum Oct 27, 2013
671324b
Merge pull request #81 from looterz/acfcopy
Fervidusletum Oct 27, 2013
321afcf
Version bump
Fervidusletum Oct 28, 2013
7190839
Added fixed 150mm mortar
Fervidusletum Nov 6, 2013
da8f845
Update acf_gearbox.lua
Scottyprogrammer Nov 10, 2013
503e220
Merge pull request #85 from Scottyprogrammer/master
Bubbus Nov 11, 2013
2e7034a
Version
Bubbus Nov 11, 2013
6736b90
Should fix gearboxes breaking after changing their type to another wi…
Bubbus Dec 2, 2013
26267f9
Updated Engine Volume
Fervidusletum Dec 3, 2013
29969fc
Reduced HE Kick/Recoil
sestze Dec 24, 2013
998ed80
Added IsValid checks for Owner.
Jonascone Dec 28, 2013
daa5627
Merge pull request #91 from Jonascone/patch-1
Bubbus Dec 28, 2013
51b3cc8
Version
Bubbus Dec 28, 2013
1327a5d
Clientside Particle Scaling
sestze Jan 12, 2014
5fce1b7
Added Flechette Rounds
Fervidusletum Jan 17, 2014
57f859b
Various fixes
Fervidusletum Jan 18, 2014
7f58ea2
Replaced ACF smoke with XCF smoke effect
Fervidusletum Jan 19, 2014
f5e867b
Converted the XCF Permission Modes system to ACF using the hook system.
Bubbus Feb 1, 2014
57a0355
Updated the readme with damage protection hooks.
Bubbus Feb 1, 2014
f1250df
Fixes
Fervidusletum Feb 6, 2014
1c3b331
Only ACF ents are set on fire when they are turned into debris.
Bubbus Feb 6, 2014
ef4e4f5
Merge branch 'master' of https://github.com/nrlulz/ACF
Bubbus Feb 6, 2014
742fd1d
Version 470
Bubbus Feb 6, 2014
d5d76c4
Get debris entity class before entity deletion to be on the safe side.
Bubbus Feb 7, 2014
4969570
Merge branch 'damageprotect'
Bubbus Feb 10, 2014
3fe145d
Added ability to load a user configuration file intended for global s…
Bubbus Feb 10, 2014
3d1652e
Changed gun spread to be circular rather than square.
Bubbus Feb 10, 2014
7df8096
Special VIP exception for Advanced Tire addon
Feb 18, 2014
61b0c03
More useful info-bubble readout for ammo and guns.
Bubbus Feb 20, 2014
50fffa1
Merge branch 'master' of https://github.com/nrlulz/ACF
Bubbus Feb 20, 2014
d37342d
Version 480.
Bubbus Feb 20, 2014
325ad17
Forgot some debug prints.
Bubbus Feb 20, 2014
53a216a
Added client convar ACF_GunInfoWhileSeated to hide gun bubbles while …
Bubbus Feb 20, 2014
2fdd3f2
Smoke fills faster (closer to WP now, but still slow)
Bubbus Feb 20, 2014
c33870e
New models for cannon and short barrel cannon.
Fervidusletum Apr 2, 2014
01f2cb6
Engine buffs, Stubbyguns, updated cannon models
Fervidusletum Apr 3, 2014
191e7be
whoops
Fervidusletum Apr 3, 2014
27e1adb
Fixed something in cannon models
Fervidusletum Apr 3, 2014
d44f43c
Note to self:
Fervidusletum Apr 3, 2014
050117b
Short-Barrel Cannon Adjustments
Fervidusletum Apr 3, 2014
ff97e69
Various fixes and balancing
Fervidusletum Apr 4, 2014
9063e0a
Some new tank sounds
Fervidusletum Apr 5, 2014
0ad0ee2
Resampled new sounds to 44100 hz
Fervidusletum Apr 5, 2014
f430dff
Diesels more durable
Fervidusletum Apr 7, 2014
c5c6a86
New tracers, turbines use more fuel
Fervidusletum Apr 13, 2014
1c321ba
Heat rebalance, misc fixes
Fervidusletum Apr 25, 2014
24bc73e
Large crate bonuses, ent loader
Fervidusletum May 4, 2014
f62d7b8
Damage protection doesn't enforce its will over other hooks now.
Bubbus May 31, 2014
0e398ae
Merge branch 'master' of https://github.com/nrlulz/ACF
Bubbus May 31, 2014
2c1e1f0
Forgot the version number again
Bubbus Jun 1, 2014
67afe05
Various changes
Fervidusletum Jun 18, 2014
e9cdb4e
Bugfix, adjustments
Fervidusletum Jul 17, 2014
0bd683f
Added i5 and v10 engines
Fervidusletum Jul 20, 2014
086e4a6
HE bug workaround; new models; balancing
Fervidusletum Aug 11, 2014
572d368
Updated models, AC20 fire rate
Fervidusletum Aug 13, 2014
be13d7a
* New bullet features, DP update
Bubbus Aug 26, 2014
2419259
* Version + bullet callback docs
Bubbus Aug 26, 2014
228ff59
Added i3, fixed v10 phys
Fervidusletum Sep 3, 2014
03c6425
Fuel drain, 40HMG weight, removed mp3s
Fervidusletum Sep 19, 2014
0aa1aa3
Bugfix
Fervidusletum Sep 20, 2014
6e8e633
Converted E2 functions to starfall
OmniSudo Oct 28, 2014
3cef799
Fixed FlyRPM not resetting
OmniSudo Oct 29, 2014
a2d89de
Fixed improper ammo active values
OmniSudo Oct 30, 2014
7d0d51c
Merge pull request #124 from EpicG/master
Fervidusletum Oct 30, 2014
d7e252b
Updated revision, changelog
Fervidusletum Oct 30, 2014
372e4a9
HE Fixes, SL Update, AP Shove
Fervidusletum Oct 30, 2014
6fab3bf
Fixed permissions for starfall functions
OmniSudo Oct 30, 2014
0b16643
Changed to one convar for permissions
OmniSudo Oct 31, 2014
338d875
Added optional acf_tool_category cvar to sort the tools into their ow…
looterz Oct 31, 2014
01a7517
Merge pull request #126 from looterz/toolcleanupnew
Fervidusletum Oct 31, 2014
bb6da7a
Merge pull request #125 from EpicG/master
Fervidusletum Oct 31, 2014
5d33e40
Updating rev, changelog
Fervidusletum Oct 31, 2014
73500a5
Fixed permissions issue from last update
Fervidusletum Nov 1, 2014
4bff311
Fixed permissions again, added acfInfoRestricted() to starfall.
OmniSudo Nov 1, 2014
426b63e
sbox_acf_restrictinfo is now in acf_globals
OmniSudo Nov 2, 2014
6000358
Merge pull request #129 from EpicG/master
Fervidusletum Nov 2, 2014
7410a17
C/SC/AL muzzle brakes and SL tube
Fervidusletum Nov 4, 2014
f54d976
Muzzle brake fix, bore evac added
Fervidusletum Nov 5, 2014
821c269
Patched refill crates spamming the console when the recipient crate i…
Bubbus Dec 7, 2014
ef2a018
Fixes, balance, sounds
Fervidusletum Dec 12, 2014
e886853
Fixed certain starfall functions not returning wrapped entities
OmniSudo Dec 17, 2014
b70b36e
Merge pull request #140 from EpicG/bugfix
Fervidusletum Dec 18, 2014
cf21593
Updating rev, changelog
Fervidusletum Dec 18, 2014
3184c24
V, Howi, RAC, HMG models; Low drag; HEAT buff
Fervidusletum Jan 17, 2015
e19a047
Inline models, Fixed RAC model, HW buff
Fervidusletum Jan 26, 2015
ba52fb3
Version number
Fervidusletum Jan 26, 2015
8579f2b
Merge pull request #1 from nrlulz/master
Prince-Lucius Jan 27, 2015
47f15ae
Double diff update
Fervidusletum Mar 4, 2015
90571bc
Network Fixes, Smoke, HE BBox Bug
Fervidusletum Mar 24, 2015
bd56899
Update init.lua
Python1320 Mar 31, 2015
75d39c1
Update init.lua
Python1320 Mar 31, 2015
40ee6cc
Merge pull request #1 from Python1320/patch-1
Python1320 Mar 31, 2015
a6a1f8f
Merge pull request #157 from Python1320/patch-2
Fervidusletum Apr 2, 2015
5f39029
Fix uninitialized var, version update
Fervidusletum Apr 2, 2015
fe84b7a
Brush rico, parented gun force fix
Fervidusletum Apr 13, 2015
e158b94
Engine balancing, setparent fix
Fervidusletum Apr 19, 2015
982ca43
HE nerf
Fervidusletum Apr 24, 2015
2d79aac
Health nerf, HMG and SA models
Fervidusletum May 21, 2015
40946c1
Reduce health nerf, longbarrel fix
Fervidusletum May 28, 2015
76429a1
Visclip compatibility
Fervidusletum May 29, 2015
bcf2c9a
Fixes error that occured when left clicking with the acfmenu stool wi…
sarahsturgeon Jun 10, 2015
354da1c
Fixes the indentation mistake
sarahsturgeon Jun 10, 2015
01b41fe
Merge pull request #172 from brandonsturgeon/leftclick-fix
Fervidusletum Jun 12, 2015
a492e37
Updating changelog, version
Fervidusletum Jun 12, 2015
dd0aa88
Merge branch 'nrlulz/master'
Jun 18, 2015
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23 changes: 0 additions & 23 deletions INSTALL FUCKING READ THIS.txt

This file was deleted.

Empty file removed README
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5 changes: 5 additions & 0 deletions README.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,5 @@
# Armoured Combat Framework

The Armoured Combat Framework is a [Garry's Mod][] addon which creates a balanced, realistic and fun to play combat damage system, simulating projectiles, armor and explosions, as well as engines and gearboxes.

[Garry's Mod]: <http://garrysmod.com/>
346 changes: 125 additions & 221 deletions changelog.txt
Original file line number Diff line number Diff line change
@@ -1,221 +1,125 @@
r01
Guns :

--The guns "Ammo" input now only affects the next round to be loaded, the current round stays in the gun unless specifically unloaded or fired

--Added "Unload" wire input the guns, will cause them to send the round currently loaded back to the crate it came from and load a round from the currently selected crate

--Fixed the animation issues when linking an empty gun to a crate

--Fixed the sound issues with the cannons

Menu :

--Added a changelog

--Fixed aspect ratio issues with the menu 3D display

--Added proper descriptions to the Engines and Gearboxes

*r02
Engines :

--Changed the existing engines to diesels, with corresponding sound

--Slightly upped the weight of both the 1.2l-i4 and 2l-i4

--Changes to the ideal RPM range of both the 1.2l-i4 and 2l-i4 :
12l : From 8000-10000RPM to 2000-4000RPM
2l : From 5000-7000RPM to 1800-3500RPM

--Increased the max torque of the 2l-i4 from 150n/m to 200n/m

--Lowered the max torque of the 15l-i4 from 5000n/m to 1800n/m

*r03
Guns :

--Reduced HE explosive power 25%

--Reduced mortar accuracy by half, and increased reload time by 50%

Engines :

--Fixed a bug that made the engines apply twice as much power as their rated output to the wheels

*r04
Engines :

--Added Dual-Clutch gearboxes, that will allow you to use tank-like steering with only one gearbox

*r05
Engines :

--Added V8 lineup
--Increased engine volume

*r06
Engines :
-- Tuned the suck out of the 6.5L V8

Gearboxes :
-- Added 6 speed lineup

*r07
Engines :
-- Added 3.5 & 8.7L diesel v8s, be sure to update your client

*r07
Engines :
-- Removed 3.5, 6.5, and 8.7L engines in favor of 9L petrol v8, inline 4/6 on their way to fill the gaps

*r08
Guns :
-- Added all new sounds for guns, soundscripting for them as well so they are audible at range
Engines:
-- Added soundscripts and changed engine sounds accordingly

*r09
Guns :
-- HE occlusion issues are now fixed

*r10
Guns :
--Ammocrate armour is now calculated differently, only takeing the weight of the empty crate, without the ammo, into account.

--Ammo detonations occur differently, they are now based on the damage dealed to the crate compared to the size of the rounds in that crate. This makes it more difficult to detonate big rounds with MGs or rounds that just barely penetrated armour

Interface :
--Changelog now appears upon selection of the ACF Menu

--Changelog revisions are now properly sorted

*r11
Gearboxes :
-- Added 4 & 6 speed inline gearboxes

*r12
Guns :
--IMPORTANT : Removed Ammo input on guns, replacing it is the Active input on crates. The gun will load rounds from any crate marked as Active, cycling them in the order they were linked in if more than one is Active. At least one crate has to be Active for the gun to be able to load ammo

--Added an AmmoCount output to the guns, showing the ammo count of all the crates currently Active

--Guns won't try to load from empty crates if any Active and linked crate still has ammo

*r13
Engines :
-- Added petrol Inline 4 series

*r14
Engines :
--Added Diesel & Petrol I6 series

--Retuned 9L v8; less torque, marginally more horsepower, and lighter in mass

*r15
Engines :
--Added Diesel v8 line, tweaked 20L to have a bit more torque and less horsepower, fixed some weights.

--Added new 6.5L diesel 6 sound.

*r16
Guns :
--Added a further penalty to damage for projectiles that have insignificant penetration compared to the armour it is hitting, to prevent the sandpaper effect

--HP is now calculated from surface aera, as to less favor large, blocky props

--Explosion damage on heavily armoured props is now much more dependent on fragmentation effects than on pure blast

--APHE loses penetration more quickly when HE content is added

--HEAT now correctly loses HE filler based on the cone volume

--HEAT penetration efficiency is slightly higher

--Fixed and issue with explosion damage and large, lightweight props

--Fixed a bug with ricochets where the bullets would continue flight from the wrong position

--Unlinking gearboxes from wheels doesn't cause duplication issues anymore

Engines :

--Dual-clutch gearboxes now have their full rated torque per clutch, but will slip if more than the rating of a single clutch is applied to the whole gearbox

*r17
Gearboxes :
--Added line of 1 speed, heavy duty gearboxes aimed at aircraft and marine uses

*r18
Guns :
-- Added Heavy Machinegun series, this encompasses 20, 30, and 40mm MGs; they are light and fast firing, but suffer in accuracy and ballistic performance, as they are meant for aircraft

-- Changed the 12.7 and 14.5 to have lower rates of fire and are more accurate, as well as a new sound

Engines :
--Balanced a lot of the petrol engines to be more stark from the diesels (diesels trade power for torque, and vice versa)

*r19
Guns :
--Fixed a crash if an ammocrate was spawned but couldn't containt at least one round of ammo

--Fixed a bug that caused HEAT slugs to have an insanely high chance to ricochet
*r20
Engines :
--Added lineup of Radials. No diesel ones, as they're not needed.
--Improved 9.2 V12's performance.

*21
Guns :
--Added proper HitBox support when firing at players and NPCs.

Engines :
--Gearboxes can now link to other gearboxes, passing the power down the line
--Improved the behavior of the gearboxes at low gear ratios
--Fixed some weirdness with the torque distribution
--Added Gear Up / Gear Down inputs and Current Gear output to the Gearbox
--You can now update the Engines and Gearboxes with other types as long as they share the same model
*r22
General :

--New sounds for all the guns except the GL, guns are considerably louder now
--Added Autoloading cannons, these cannons fire magazines of ammo and then have a lengthy reload time. The new model for this is on the way
--Autocannons, RACs, and HMGs all now have "magazines", they will fire a burst and then reload
--Ammo crates will now hold more shells. As a result, your vehicles may be slightly heavier.
This is in place so vehicles won't be such rolling powderkegs and have more of a chance of a penetration missing the ammunition inside, thus having a longer battle

*r23

Engines :
--Added V-Twin & Single cylinder engines, models courtesy of Gamerpaddy
*r24

--ACF update checker by General Wrex
--Added a various assortment of common tools used with acf in attempt to keep all acf servers equal in terms of building and make it easier to use them (since most of them are on their own SVNs)
--SERVER OWNERS: Please remove the duplicate tools of the ones included in ACF if you already have them
*r25

--Added ammunition blacklisting. MGs cannot fire HEAT and such.
--Added ammo disconnection after the weapon is 512 units away from its ammunition.
--Added prototype smoke launcher. Fires low velocity ground impact smoke shells to blind the enemy's line of sight. Reloads in 30 sec. The Smoke ammo can ONLY be used with the 40mm SL.

*r26
--Fixed ammo menus, they have a scrollbar so those with less than X768 can see ammo info.
--Added Imperial outputs to engines (hp/lb ft)
--Admiral Wrex made both these awesome changes!
*r27
Engines :
--Added V6, Flat4, 6, and electric motors
--Retuned and rebalanced every motor, many motors were buffed (see SVN log for full list of changes)
--Added straight-through gearboxes
--Fixed flywheels not revving down properly, fixed throttling issues
--Off throttle volume cut 50%
--Proper code for electric/turbine torque curves
--Fucking awesome work by Wrex, Vii, and Gamerpaddy

Misc :
Nogravving dead props bug fixed
*r30
--added working copy of ACF for Gmod 13
--this is the base of ACF for Gmod 13, not everything works, but its a starting point.
--applyoffsetforce seems to not be working properly, wheels are still removed because of spazzing.
r500
--For an extended version history, please visit the github changelog. https://github.com/nrlulz/ACF/commits/master

*r529
-Added looter's fix for missing sound lag on guns
-Added _Beckett's recolorable mortar models
-Added Cre8or's fixed/updated rotor sounds
-Added Cre8or's new sounds, including missiles, alarms, rotors, engines, +more
-New GL and SL sounds, courtesy of Cre8or
-Moved energy weapon sounds to acf extras folder
-Removed some duplicate sounds
-120mm SC weight dropped from 4.2 tons to 3.8 tons
-140mm SC weight dropped from 7 tons to 6 tons
-Slightly normalized HE damage with respect to ductility

*r532
-Starfall function fixes, courtesy of EpicG

*r533
-Added _Beckett's updated V engine models with bodygrouped airfilters and exhaust
-Added _Beckett's updated howitzer models with bodygrouped recoil and muzzles
-Added _Beckett's new RAC and HMG models
-New 2x3x6 and 2x3x8 ammo crate sizes, model courtesy of _Beckett
-New thin clutch "gearbox", model courtesy of gamerpaddy
-Fixed standalone electric driveshaft attach point, courtesy of gamerpaddy
-Added I2 and V4 special
-1.0L I4 special flywheel mass reduced
-Large I3 petrol torque lowered slightly
-Drag halved in ballistic calculations, making long range combat more viable
-In ACF menu tool, HEAT penetration now accounts for muzzle vel
-In ACF menu tool, added velocity / penetration estimates at 300m and 800m for AP, APHE, HEAT, HP, and FL
-HEAT damage increased 25% against engines, fuel, and ammo
-MGs can no longer fire HE rounds
-Smoke rounds no longer deal HE damage

*r534
-Added gamerpaddy's updated inline engine models with bodygrouped exhaust
-Added tiny standalone clutch, model courtesy of gamerpaddy
-Added 2 more cannon muzzle brakes, courtesy of _Beckett
-Updated / fixed _Beckett's RAC models
-Fixed HE filler mass not factoring into APHE penetration
-Fixed standalone clutch not transmitting torque
-Fixed engines that require fuel not shutting off when out of fuel
-Fixed a few typos
-Buffed 105mm howitzer (1810 kg -> 1480 kg, longer round, higher max propellant)
-Buffed 122mm howitzer (3520 kg -> 3420 kg, longer round, higher max propellant)
-Rolled back change to MG; they can now fire APHE and HE again

*r536
-Added double clutch funtionality to double diff gearboxes

*r537
-Replaced instances of deprecated networking functions
-Replaced instances of NWInt with NWFloat where needed
-Added bit of text on ACF tool indicating when a gun is parentable
-Added bit of text detailing crate info when setting up ammo
-Added functions acfFlyInertia() and acfFlyMass(), courtesy of EpicG
-Added functions acfLinkTo() and acfUnlinkFrom(), courtesy of Starkkz
-Updated ACF tool to freeze ents on spawn
-Updated smoke, can now adjust burst vs duration
-APHE, HE blacklisted for MG and RAC (I mean it this time!!)
-MG 7.62, 12.7, and 14.5 are now parentable
-Gearbox reaction torque now accounts for nonphysical mass
-Engines that require fuel now show fuelled stats on overlay
-Electrics are now much more durable in combat
-Fixed diesels losing torque faster than petrols when taking damage
-Fixed HE detonating inside bounding box of a prop being automatic hit (unrelated to HE bug)
-Fixed crate weight not updating if new ammo setup is lighter
-Fixed typo in e2 func acfFuelUse() that caused it to always return 0

*r542
-Fixed some effect errors, courtesy of Python1320
-Fixed issue with unitialized var in guns

*r543
-Added EA2 acf component, courtesy of FreeFry
-Added ability for rounds to ricochet off brushwork/displacements
-Updated tracer effect
-Renamed "Any" fueltype to "Multifuel"
-Fixed bug with parented mass lookup that caused massive lag on high rof weapons
-Fixed bug with parented weapons applying too much force

*r544
-New engines and minor balancing by RedReaper
--Added tiny electric and 2 multifuel boxers
--Minor buffs to 5.0L B6, 4.5L V8
--Minor nerfs to 4.3L V10, 8L V10, 22L V10
--Adjusted 3L V12 flywheel inertia
--Jerry can is now linkable
--Added more fuel tank descriptions
-Fixed issue caused by setparent function override, courtesy of thegrb93

*r545
-Fixed 2.4 B4 using wrong size model
-Slight buff to 2.1L B4, 2.4L B4, 3.6L V6
-Reduced turbine fuel use ~20%
-HE damage normalized a bit on large props
-Added distance feathering to HE damage
-Overall HE damage reduced
-Increased HEAT ammo/fuel damage multiplier 20%

*r546
-Reduced prop health by 33%
-Reduced HE damage nerf
-HEAT pen buffed 20%
-Clamped HEAT penetrator travel distance
-GL now has 6 round clip with 2.5s reload
-60mm mortar rate of fire lowered
-Improved handling of shells re-entering through skybox
-Separated SL spawn limit from guns (max 10)
-Applied sitting infobubble hide to ammo/engine/gearbox/fuel
-Fixed cannon rifling texture and m36 muzzle brake
-Updated HMG model with 2 new bodies (mg-ff and mg151)
-Updated SA model (better scale & proportions, side mag bodygroup)
-Removed some unused models

*r547
-Reduced prop health nerf from 33% to 15%
-Fixed HMG long barrel not firing from correct spot after paste

*r548
-ACF rounds now respect visual clips on props

*r552
-Fixed error with ACF menu tool, courtesy of brandonsturgeon
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