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Release 1.0.1

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@eh-K eh-K released this 06 Sep 17:45
· 33 commits to main since this release
459c99d

1.0.1 now supports 1.16 to 1.21.8 and has been properly reworked with extra care to server stability.

For the 1.0.1 source, check the archive folder in src.

Note

  • Chunks are no longer scanned in bulk but rather by their individual criteria, cutting lag by 99%
  • You will need a new config with this update.
  • Bedrock Limit no longer run the risk to remove floors or nether roofs and is aware of the version of your server.
  • You do not need to add End Portals to your limits. This is hardcoded to be prevented.

Additions

  • Added a stats subcommand so you can see how many preventions were made.
  • You can now toggle off what checks you want.
  • You can now set a base limit for how many entities are required in a chunk to get checked.
  • All checks have a 50% chance to check toggle
  • There are now alerts for every action naming the player, coordinates, and each alert type can be toggled.

Changes

  • When a block limit is reached, the block removed will now drop as an item if its naturally obtainable.
  • The backend for all scanning has been reworked, optimized, and heavily limited to meet conditions.
  • Vehicle Chunk Limit is now a Radius Check instead.
  • Chunk Scans now have to meet 6 criteria before getting checked.
  • Alert Messages are now tied users with the alerts perm.

Fixes

  • Entity Limit was one above the listed limit due to a timing issue with Minecraft.
  • Bedrock would get removed from the nether roof.
  • Various lag issues caused by lack of checks for a chunk to be met.