-
Notifications
You must be signed in to change notification settings - Fork 73
class_Entity
GodexBot edited this page Feb 8, 2021
·
1 revision
This file is automatically generated. To make changes, please edit the corresponding XML file in the doc_classes/ folder instead.
This node can be used to create an Entity via editor. Under the hood an Entity is just an ID.
- Dictionary __component_data
| Default | {} |
- void add_component ( StringName component_name, Dictionary values={} )
- int clone ( Object world ) |const|
- Variant get_component_value ( StringName component, StringName property ) |const|
- int get_entity_id ( ) |const|
- bool has_component ( StringName component_name ) |const|
- void remove_component ( StringName component_name )
- bool set_component_value ( StringName component, StringName property, Variant value )
Community & Support
- Open an issue
- Join the Discord Community
- Start a new discussion
- Home
- Getting Started
- Concepts
- Godot & Godex communication
- Godex Importer
- Bullet Physics Engine
- Classes
Support
Useful links