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Shape Bullet Physics engine
Andrea Catania edited this page Apr 8, 2021
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⚠️ 🔥 DISCLAIMER 🔥⚠️ This is a work in progress feature that was published to give the possibility to early test it. Any feedback / bug report is welcome but keep in mind that this is subject to changes according to the received feedbacks.
The Rigid Shape is a component that you can use to add a rigid shape to an Entity that also has the component RigidBody
We have the following shapes:
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BtShapeBox: Box shape, can be extended along their axis to form any cuboid shape. -
BtShapeSphere: Sphere with customizable radius. -
BtShapeCapsule: Capsule with customizable radius and height. -
BtShapeCylinder: Cylinder with customizable radius and height. -
BtShapeCone: Cone with customizable base radius and height. -
BtShapeConvex: Convex shape made by a set of cloud points that form a shape without holes. -
BtShapeTrimesh: Trimesh shape made of triangles. This shape can have holes, and it's used when Concave shapes are needed.
➡️ Next chapter: Forces & Impulses
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