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Health Percent Condition
Nischhelm edited this page Feb 26, 2025
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- Health Percent, required, any float between 0 and 1
- Comparison Type, required, LESS, GREATER, EQUAL, LESS_EQUAL, GREATER_EQUAL
- Check For Player, default false
This condition checks the health (current health / max health) of the "other" entity (or the player if check for player enabled). It can require health to be lower, greater etc than the provided one using the comparison type. Using a value between 0 and 1 with 1 = 100%