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Health Percent Condition

Nischhelm edited this page Feb 26, 2025 · 4 revisions

Condition Type: Health Percent

  • Health Percent, required, any float between 0 and 1
  • Comparison Type, required, LESS, GREATER, EQUAL, LESS_EQUAL, GREATER_EQUAL
  • Check For Player, default false

This condition checks the health (current health / max health) of the "other" entity (or the player if check for player enabled). It can require health to be lower, greater etc than the provided one using the comparison type. Using a value between 0 and 1 with 1 = 100%

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