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Attribute Effect
Nischhelm edited this page Feb 26, 2025
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7 revisions
- Attribute Name, required, generic.attackDamage
- Modifier Amount, required, Random Value Range
- Modifier Operation, required, 0=ADD, 1=MULT_BASE, 2=MULT_TOTAL
For a more detailed explanation of the operations, see Minecraft Wiki
Example:
"Effects": [
{
"Effect Type": "Attribute",
"Attribute Name": "generic.attackDamage",
"Modifier Amount": "[2 : 3] int",
"Modifier Operation": 0,
"Equipment Slot Type": "HAND"
}
]
Note: Some attribute effects will only apply during attacks.
- Reach Distance, Attack Damage and Attack Speed on weapons will only apply when attacking
- Armor and Armor Toughness on armor will only apply when getting attacked