Simplified Graphics Hide Brokemia.PixelRendered.Vineinator #66
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Before:

After:

Brokemia.PixelRendered.Vineinator
is rendered by its componentPixelComponent,
so we need to skipPixelComponent.Render
to hide vinesPixelComponent.DebugRender
shows in which chunks there are textures (chunks are shown as dark green squares). It is also redundant for TASersIn
BrokemiaHelper
, onlyVineinator
andRWLizard
usesPixelComponent
. I find thatRWLizard
actually does not have textures, and there's no Ahorn/Loenn scripts for it, so I assumeRWLizard
is actually abandoned.In this case, hooking
PixelComponent
will only affectVineinator
(assume no other mods usePixelComponent
), so that's what we want.