Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Simplified Graphics Hide Brokemia.PixelRendered.Vineinator #66

Merged

Conversation

LozenChen
Copy link
Contributor

Before:
celeste

After:
celeste2

Brokemia.PixelRendered.Vineinator is rendered by its component PixelComponent, so we need to skip PixelComponent.Render to hide vines
PixelComponent.DebugRender shows in which chunks there are textures (chunks are shown as dark green squares). It is also redundant for TASers

In BrokemiaHelper, only Vineinator and RWLizard uses PixelComponent. I find that RWLizard actually does not have textures, and there's no Ahorn/Loenn scripts for it, so I assume RWLizard is actually abandoned.
In this case, hooking PixelComponent will only affect Vineinator (assume no other mods use PixelComponent), so that's what we want.

@DemoJameson DemoJameson merged commit 160b1b6 into EverestAPI:master Feb 18, 2024
1 check passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants