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Events
DarkBladeDev edited this page Dec 27, 2025
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Events trigger lists of actions.
Triggered once when the structure is first formed.
- Use case: Set initial state, send confirmation message.
Triggered when a player right-clicks the Controller block.
- Use case: Open GUIs, toggle state, give items.
Triggered periodically based on tick_interval.
- Use case: Process resources, play particles, update variables.
Triggered when the structure is destroyed (any block broken).
- Use case: Drop stored items, explosion, warning message.