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DarkBladeDev edited this page Dec 27, 2025 · 1 revision

Events

Events trigger lists of actions.

on_create

Triggered once when the structure is first formed.

  • Use case: Set initial state, send confirmation message.

on_interact

Triggered when a player right-clicks the Controller block.

  • Use case: Open GUIs, toggle state, give items.

on_tick

Triggered periodically based on tick_interval.

  • Use case: Process resources, play particles, update variables.

on_break

Triggered when the structure is destroyed (any block broken).

  • Use case: Drop stored items, explosion, warning message.

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