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Conditions
DarkBladeDev edited this page Dec 27, 2025
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Conditions determine whether an action (typically inside a conditional action) should execute.
Checks the current lifecycle state of the instance.
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value (String): The state to check for (e.g.,
ACTIVE,INACTIVE).
Checks the value of a persistent variable.
- key (String): The variable name.
- value (Any): The value to compare against.
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comparison (String, optional): How to compare (Default:
EQUALS).EQUALSNOT_EQUALSGREATER_THANGREATER_OR_EQUALLESS_THANLESS_OR_EQUAL
Checks if the interacting player has a specific permission node.
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value (String): The permission node (e.g.,
mbe.use.teleport).
Checks if the player is currently sneaking (crouching).
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value (Boolean, optional):
trueto require sneaking,falseto require standing (Default:true).