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introduction

I made this to fix the main issue of Minecraft's script api: you cant save ItemStacks in a dynamic property, and if you try to stringify its properties you will still loose some of them that are unreacheable with scripts. This database fixes this problem using structures saving perfect item clones, making it easy, reliable and fast....

How does it work?

  • This database uses structures to save items, it uses an entity with 255 slots instead of just dropped items to minimize the lag of the loaded entities, this makes the database have 255 items per key.

Features

  • Keys are unlimited, they re handled by the QIDB class where you put namespace, cache size, saves per tick(may change) and developer debug logs.

  • Cache memory requires a lot of ram so i added an option to limit the cached key amount.

  • Background Saving is made with a runinterval that saves an amount of keys per tick, to not overload or freeze the game, in V3.8.4 it uses RunJob that may cause** lag** in some devices, insted V3.8.3 uses a runinterval making it more constant and controllable.

  • Developer debug shows the logs in the console like how much** time** a function has taken.

What you can do with this?

+You can use this script for your addon or server freely and edit it as you want to fit your addon or server. The only requirement is including credits.
+You can create custom versions of this forking the repository.

-You cannot sell this script or redistribute using ad-links.
-You cannot redistribute this claiming this as yours.

Contributes

Thanks to Drag0nD that helped me a lot in the creation of the database and gave me the structure method sending me his infinite chest addon. https://youtu.be/Trljwe6zay8?si=Yf1gC0ZsvOyAXXEP

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a database for minecraft bedrock edition's script api

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