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2 changes: 1 addition & 1 deletion projects/1.20-fabric/assets/hexweb/hexweb/lang/en_us.json
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"hexcasting.action.hexweb:request": "Request",
"hexweb.page.http_spells.request": "Sends an HTTP request made of the given data, method, and headers to the provided URL.$(br2)The Response is truthy if a response is received.",
"hexcasting.action.hexweb:get_response": "Get Response",
"hexweb.page.http_spells.get_response": "Given a Response Iota, attempt to parse the results. Will Mishap if too early or an IOException is thrown."
"hexweb.page.http_spells.get_response": "Given a Response Iota, attempt to parse the results. Will Mishap if too early or an error is thrown."
}

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{
"hexcasting.action.lessertp:lessertp": "Lesser Teleport",
"hexcasting.action.lessertp:lesser_tp": "Lesser Teleport",
"hexcasting.action.lessertp:simpler_tp": "Simpler Teleport",
"hexcasting.action.book.lessertp:lesser_tp": "Lesser Teleport",
"hexcasting.action.book.lessertp:simpler_tp": "Simpler Teleport",
"lessertp.page.lessertp.title": "Lesser Teleport",
"lessertp.page.lessertp.introduction": "I am unable to cast the Great Spell Greater Teleport, as I do not have a scroll from the very careless people of old (a spell is a spell, damn it!) to help me. That irked me, so I attempted the creation of my own pattern to allow me to teleport in any way unlike Blink, even if it is weaker than what I wish for.",
"lessertp.page.lessertp.introduction2": "The end result is a stupendously underpowered pattern which is also very cheap. Nature does not like my meddling, it seems. I may have also fallen to my hubris. I should get more experienced before dabbling in creating my own versions of Great Spells again.",
"lessertp.page.lessertp.summary": "Pass in an entity (within ambit) and a vector, and the entity's fractional position will change to the vector (clamped). A number means a vector with all its components as that vector. Negligible cost, but disappointing."
"lessertp.page.lessertp.summary": "Pass in an entity within ambit and a vec, and the entity's fractional position will change to the vector (clamped). A number means a vec with all the components set to it. Negligible cost, but disappointing.",
"lessertp.page.simplertp.title": "Simpler Teleport",
"lessertp.page.simplertp.introduction": "With my recent $(thing)Grand Awakening$(), I felt more confident in my ability to mold and manipulate patterns. This time I've decided to use the Greater Teleport spell as a base, and then size it down. The result is a better omni-directional teleportation pattern than Lesser Teleport.",
"lessertp.page.simplertp.summary": "Takes an entity that will be within my ambit before and after teleportation and an offset vector, the length of which must be no greater than 10. Teleports the entity in that direction. Costs one shard."
}
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@@ -1,8 +1,13 @@
{
"hexcasting.action.lessertp:lessertp": "次级传送",
"hexcasting.action.lessertp:lesser_tp": "次级传送",
"hexcasting.action.lessertp:simpler_tp": "简易传送",
"hexcasting.action.book.lessertp:lesser_tp": "次级传送",
"hexcasting.action.book.lessertp:simpler_tp": "简易传送",
"lessertp.page.lessertp.title": "次级传送",
"lessertp.page.lessertp.introduction": "我还无法施放卓越传送这个卓越法术,因为我还没能参考到那帮丢三落四的老家伙们留下的卷轴(但法术就在那,可恶啊!)。这件事惹得我心神不宁,所以我尝试自己创造一个图案,用来制造一种新的传送方式——和闪现不一样的方式。即便比我想象中要弱些也无妨。",
"lessertp.page.lessertp.introduction2": "最终的结果性能严重不足,但也同时非常便宜。似乎,自然不喜欢我随意摆弄的行为。我也许是被贪婪蒙了眼吧。在再尝试新创独属于自己的卓越法术之前,还是要多加练习。",
"lessertp.page.lessertp.summary": "传入一个实体(在影响范围内)和一个向量,并将实体位置的小数部分变为所给向量(有上下限截断)。若传入数,则代表所有分量均为该数的向量。消耗极少量媒质,效果也是少得可怜。"
"lessertp.page.lessertp.summary": "传入一个实体(在影响范围内)和一个向量,并将实体位置的小数部分变为所给向量(有上下限截断)。若传入数,则代表所有分量均为该数的向量。消耗极少量媒质,效果也是弱得可怜。",
"lessertp.page.simplertp.title": "简易传送",
"lessertp.page.simplertp.introduction": "鉴于我近期已经历了$(thing)卓伟的觉醒$(),我对塑造和操纵图案更有信心了。这回我打算以卓越传送为基底,再将其缩小。产物是一种万向传送图案,比次级传送好一些。",
"lessertp.page.simplertp.summary": "接受一个实体和一个偏移向量,实体传送前后都应在我影响范围内,同时向量的长度不得超过 10。此图案会沿向量方向传送实体。消耗 1 个紫水晶碎片。"
}
2 changes: 1 addition & 1 deletion projects/1.20/assets/hexweb/hexweb/lang/en_us.json
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Expand Up @@ -26,5 +26,5 @@
"hexcasting.action.hexweb:request": "Request",
"hexweb.page.http_spells.request": "Sends an HTTP request made of the given data, method, and headers to the provided URL.$(br2)The Response is truthy if a response is received.",
"hexcasting.action.hexweb:get_response": "Get Response",
"hexweb.page.http_spells.get_response": "Given a Response Iota, attempt to parse the results. Will Mishap if too early or an IOException is thrown."
"hexweb.page.http_spells.get_response": "Given a Response Iota, attempt to parse the results. Will Mishap if too early or an error is thrown."
}
2 changes: 1 addition & 1 deletion projects/1.20/assets/hexweb/hexweb/lang/zh_cn.json
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"hexcasting.action.hexweb:request": "请求",
"hexweb.page.http_spells.request": "使用所给数据向所给网络连接端点发送 HTTP 请求。$(br2)收到响应即视作响应为真值。",
"hexcasting.action.hexweb:get_response": "解析响应",
"hexweb.page.http_spells.get_response": "接受一个 HTTP 响应并尝试解析。过早解析或抛出 IOException 时会招致事故。"
"hexweb.page.http_spells.get_response": "接受一个 HTTP 响应并尝试解析。过早解析或抛出错误时会招致事故。"
}
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