[Z_Master_Skills] Fix tiered solar cell crafting#2
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rv-jgentile
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Sep 6, 2024
| <!-- <passive_effect name="CraftingIngredientCount" level="5,6" operation="base_add" value="10,50" tags="resourceForgedSteel"/> --> | ||
| <!-- </effect_group> --> | ||
| <!-- </recipe> --> | ||
| <recipe name="solarCell" count="1" craft_time="1500" craft_area="workbench" tags="learnable,perkMachineGunner"> |
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| <recipe name="solarCell" count="1" craft_time="1500" craft_area="workbench" tags="learnable,perkMachineGunner"> | |
| <recipe name="solarCell" count="1" craft_time="1500" craft_area="workbench" tags="learnable,perkAdvancedEngineering"> | |
@BlackRabbitMsk I didn't want to play with this because it's unrelated to the fix in this PR, but is perkMachineGunner correct here? Should this be perkAdvancedEngineering (I think?) instead?
I'm still learning my way around these XMLs but I figured I'd mention it while this PR's open anyway. I added it as a suggestion so you can just click it to update the line if I'm correct.
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Discussed in length on discord, but I think TL;DR is that CraftingTier's first level is the tier 2 unlock, since the tier 1 unlock is already defined in RecipeTagUnlocked. It also seems it needs to end in the same value as
max_levelfor the skill...? Fun times.¯\_(ツ)_/¯