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Additional Instructions (Optional)
Ishaan Paranjape edited this page Dec 17, 2018
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- If you want to see the debug print statements all you need to do is uncomment these lines of code in ParseXML.cpp -
GEngine->Exec(nullptr, TEXT("Log LogTemp off"));
GEngine->Exec(nullptr, TEXT("Log LogEngine off"));
- Once the edge and the node actors have been spawned, you can select them and use the unreal editor to make changes. For example, the node and the edge actors can be selected as shown below and we can use the buttons in the red boxes to scale, rotate and move them in the viewport.