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[i18n] Fix sneaky unicode characters in .po files and english .jsons #1354

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2 changes: 1 addition & 1 deletion campaigns/dwl/epilogue.json
Original file line number Diff line number Diff line change
Expand Up @@ -62,7 +62,7 @@
]
},
"type": "story",
"text": "Gené knelt closer to the ground to examine the sign in the dirt. The shape of the sign was foreign to her, and the tracks that had led to it were unlike any she’d ever seen. Coupled with the report from the university…she wasn’t sure what to think. “Ms. Beauregard,” her assistant called out to her, “have you found something?”\nGené stood and turned to face the freshman who’d been assigned to her. He was a good kid and a bit callow, but a hard worker and eager to prove himself. “This place was supposed to be cordoned off,” Gené responded. “Nobody’s lived here for months. And yet, see for yourself: their primitive rites continue to this day.”\nThe student approached and joined Gené in examining the sign, flipping through the pages of his journal to reference its symbols. “What do you think it means?” he asked. She shook her head. Outsiders rarely traveled to Dunwich, and all the signposts leading to the village had been taken down. But these days, even the townsfolk who had called this place home had abandoned it.\n“I don’t know,” Gené admitted. “But somebody is here, and this isn’t the first sign we’ve seen like this. Stories say there’s an altar where the townsfolk would conduct pagan rituals atop that hill. Maybe we’ll find more up there.”"
"text": "Gené knelt closer to the ground to examine the sign in the dirt. The shape of the sign was foreign to her, and the tracks that had led to it were unlike any she’d ever seen. Coupled with the report from the university…she wasn’t sure what to think. “Ms. Beauregard,” her assistant called out to her, “have you found something?”\nGené stood and turned to face the freshman who’d been assigned to her. He was a good kid and a bit callow, but a hard worker and eager to prove himself. “This place was supposed to be cordoned off,” Gené responded. “Nobody’s lived here for months. And yet, see for yourself: their primitive rites continue to this day.”\nThe student approached and joined Gené in examining the sign, flipping through the pages of his journal to reference its symbols. “What do you think it means?” he asked. She shook her head. Outsiders rarely traveled to Dunwich, and all the signposts leading to the village had been taken down. But these days, even the townsfolk who had called this place home had abandoned it.\n“I don’t know,” Gené admitted. “But somebody is here, and this isn’t the first sign we’ve seen like this. Stories say there’s an altar where the townsfolk would conduct pagan rituals atop that hill. Maybe we’ll find more up there.”"
}
]
}
2 changes: 1 addition & 1 deletion campaigns/dwl/where_doom_awaits.json
Original file line number Diff line number Diff line change
Expand Up @@ -70,7 +70,7 @@
]
},
"type": "story",
"text": "The path leading up Sentinel Hill is narrow and too torn up for Zebulon’s truck, so you park at the base of the hill and prepare to make the rest of the trip on foot. Just then, you notice that you are not alone. Several men and women emerge from the woods behind you, brandishing firearms and lining you up in their sights. You raise your hands and brace for the worst. “Wait,” one of them says, raising his hand to the others. “I recognize you from the Clover Club.” He grins toothily and lowers his weapon. “Naomi sends her regards.”\nCurious, you ask what the gangsters are doing here. “Ms. O’Bannion had us investigate the attack on her fiancé’s club,” he explains. “Turns out there were some men in Arkham behind the whole thing. Some Bishop fellow and his lackeys. We tailed them all the way to this dump.” Before he can explain further, the all-too-familiar ratta‐tat of a tommy gun echoes across the hill. “That’ll be Vinny. Come on, boys!” He beckons to the others to follow and runs up the hill. Shaking your head, you do the same. These mobsters don’t know what they’re getting into."
"text": "The path leading up Sentinel Hill is narrow and too torn up for Zebulon’s truck, so you park at the base of the hill and prepare to make the rest of the trip on foot. Just then, you notice that you are not alone. Several men and women emerge from the woods behind you, brandishing firearms and lining you up in their sights. You raise your hands and brace for the worst. “Wait,” one of them says, raising his hand to the others. “I recognize you from the Clover Club.” He grins toothily and lowers his weapon. “Naomi sends her regards.”\nCurious, you ask what the gangsters are doing here. “Ms. O’Bannion had us investigate the attack on her fiancé’s club,” he explains. “Turns out there were some men in Arkham behind the whole thing. Some Bishop fellow and his lackeys. We tailed them all the way to this dump.” Before he can explain further, the all-too-familiar ratta‐tat of a tommy gun echoes across the hill. “That’ll be Vinny. Come on, boys!” He beckons to the others to follow and runs up the hill. Shaking your head, you do the same. These mobsters don’t know what they’re getting into."
},
{
"id": "gain_naomi_award",
Expand Down
6 changes: 3 additions & 3 deletions campaigns/ptc/a_phantom_of_truth.json
Original file line number Diff line number Diff line change
Expand Up @@ -554,7 +554,7 @@
]
},
"type": "story",
"text": "According to Mr. Jordan Perry, who had financed several performances of The King in Yellow across the world, Nigel Engram was an eccentric and impassioned man, almost to the point of mania. Rumor was, he hadn’t directed any other works since discovering The King in Yellow. Jordan had first met with Mr. Engram at a café in Montparnasse, “L’agneau Perdu.” You travel there first, hoping to find Mr. Engram…"
"text": "According to Mr. Jordan Perry, who had financed several performances of The King in Yellow across the world, Nigel Engram was an eccentric and impassioned man, almost to the point of mania. Rumor was, he hadn’t directed any other works since discovering The King in Yellow. Jordan had first met with Mr. Engram at a café in Montparnasse, “L’agneau Perdu.” You travel there first, hoping to find Mr. Engram…"
},
{
"id": "gain_resources",
Expand Down Expand Up @@ -646,11 +646,11 @@
},
{
"id": "choose_locations",
"text": "Choose one of the two Montmartre locations, one of the two Opéra Garnier locations, and one of the two Le Marais locations, at random. Put the chosen locations into play. Remove the other versions of those locations from the game."
"text": "Choose one of the two Montmartre locations, one of the two Opéra Garnier locations, and one of the two Le Marais locations, at random. Put the chosen locations into play. Remove the other versions of those locations from the game."
},
{
"id": "setup_locations",
"text": "Put the remaining locations (Montparnasse, Gare d’Orsay, Grand Guignol, Canal Saint‐Martin, Père Lachaise Cemetery, Notre‐Dame, and Gardens of Luxembourg) into play. Each investigator begins play at Gare d’Orsay."
"text": "Put the remaining locations (Montparnasse, Gare d’Orsay, Grand Guignol, Canal Saint‐Martin, Père Lachaise Cemetery, Notre‐Dame, and Gardens of Luxembourg) into play. Each investigator begins play at Gare d’Orsay."
},
{
"id": "location_layout",
Expand Down
2 changes: 1 addition & 1 deletion campaigns/ptc/black_stars_rise.json
Original file line number Diff line number Diff line change
Expand Up @@ -194,7 +194,7 @@
},
{
"id": "setup_locations",
"text": "Choose one of the two North Tower locations, one of the two Outer Wall locations, and one of the two Broken Steps locations, at random. Put the chosen locations into play. Remove the other versions of those locations from the game. Then, put the remaining locations (Porte de l’Avancée, Grand Rue, and Abbey Church) into play. Each investigator begins play at Porte de l’Avancée."
"text": "Choose one of the two North Tower locations, one of the two Outer Wall locations, and one of the two Broken Steps locations, at random. Put the chosen locations into play. Remove the other versions of those locations from the game. Then, put the remaining locations (Porte de l’Avancée, Grand Rue, and Abbey Church) into play. Each investigator begins play at Porte de l’Avancée."
},
{
"id": "location_layout",
Expand Down
2 changes: 1 addition & 1 deletion campaigns/ptc/the_pallid_mask.json
Original file line number Diff line number Diff line change
Expand Up @@ -940,7 +940,7 @@
]
},
"title": "Resolution 1",
"text": "The burned skull holds the key to everything. You are sure of it. You have tried every method available to you in studying the diagram it bears, but the answer eludes you still. You have brought the skull to experts, occultists, and professors. You have even tried speaking with the skull on more than one occasion. Exasperated, you place the skull on your night table and try to get some sleep for the first time since escaping the catacombs. As you fall asleep, you cannot shake the sight of the diagram etched in the skull’s forehead.\nYou awaken with a spark of inspiration and rush to the Musée du Louvre, a famous Parisian museum housing tens of thousands of paintings, drawings, and archaeological finds. You spend days exploring the museum—every display, every collection, every single object of art that might hold a clue to the diagram’s meaning. Finally, you see it: a painting depicting a beautiful island town weathering a torrential storm. Waves crash against the stone of the outer wall, the tide threatening to swallow the island whole. Lightning flashes around the tower of the abbey above the village. A whirlwind of black clouds churns in the sky above. The diagram from the burned skull you hold in your hands is recreated perfectly in the stained glass of the abbey. The title of the piece is “The Path Is Open.”",
"text": "The burned skull holds the key to everything. You are sure of it. You have tried every method available to you in studying the diagram it bears, but the answer eludes you still. You have brought the skull to experts, occultists, and professors. You have even tried speaking with the skull on more than one occasion. Exasperated, you place the skull on your night table and try to get some sleep for the first time since escaping the catacombs. As you fall asleep, you cannot shake the sight of the diagram etched in the skull’s forehead.\nYou awaken with a spark of inspiration and rush to the Musée du Louvre, a famous Parisian museum housing tens of thousands of paintings, drawings, and archaeological finds. You spend days exploring the museum—every display, every collection, every single object of art that might hold a clue to the diagram’s meaning. Finally, you see it: a painting depicting a beautiful island town weathering a torrential storm. Waves crash against the stone of the outer wall, the tide threatening to swallow the island whole. Lightning flashes around the tower of the abbey above the village. A whirlwind of black clouds churns in the sky above. The diagram from the burned skull you hold in your hands is recreated perfectly in the stained glass of the abbey. The title of the piece is “The Path Is Open.”",
"steps": [
"maybe_add_conviction",
"know_site_of_gate",
Expand Down
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