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changes far look(#258

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Walmartbread0326 wants to merge 9 commits into
zeratino:mainfrom
Walmartbread0326:main
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changes far look(#258
Walmartbread0326 wants to merge 9 commits into
zeratino:mainfrom
Walmartbread0326:main

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@Walmartbread0326
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@Walmartbread0326 Walmartbread0326 commented May 24, 2026

About The Pull Request

Removes azure perception additions to look into distance and changes offsets to make far look less difficult. Also makes it so you can look ahead and move at the same time. (EDIT) It seems I also added matches for people to use aswell. so go ahead and fuck with that.

Why It's Good For The Game

In my opinion this will make ranged combat far less jank and improve general flow of combat.

Here's a video of it.
https://github.com/user-attachments/assets/1e52940f-428c-4cde-b926-cff0a72140c2

P.S
PLEASE TEST MERGE ONLY!!!!!!!!

@WhatTheFlip339
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can you make it so if you sneak during look ahead and look up/down, it doesnt give a "Unknown looks ahead" message

@Walmartbread0326
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sure.

@github-actions github-actions Bot added the Code label May 27, 2026
@ToothyDeer
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what's the biggest bonus + positive to dumping a lot of numbers into perception now if everyone has the same view distance

@ToothyDeer
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what's the biggest bonus + positive to dumping a lot of numbers into perception now if everyone has the same view distance

or vise vera who's gonna GAF abt perception and make it a dump stat whilst instead maxxing con or endurance

@Maggotbait
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what's the biggest bonus + positive to dumping a lot of numbers into perception now if everyone has the same view distance

Personally being able to aim at specific limbs to shoot them, like limbs in weaker armor, ALA foot, hand, etc is the intent with perception

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4 participants