Skip to content
This repository was archived by the owner on Mar 4, 2024. It is now read-only.

Commit

Permalink
Reddit suggestion
Browse files Browse the repository at this point in the history
  • Loading branch information
goldenx86 authored Jan 11, 2024
1 parent 636f2a7 commit b994a9a
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion site/content/entry/yuzu-progress-report-dec-2023/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -220,7 +220,7 @@ The result? Three thousand eight hundred and fifty eight lines of code added to
So, wasted effort? With byte[]? Never.
The game wouldn’t render correctly because the emulator was binding float images with a mismatched sampler type.
By {{< gh-hovercard "12432" "forcing the use of floats" >}} for all pixel formats in the shader cache which aren’t explicitly declared as integer, mobile drivers are now able to properly render the Mario brothers in all their flat glory.
By {{< gh-hovercard "12432" "forcing the use of floats" >}} for all pixel formats in the shader cache which aren’t explicitly declared as integer, mobile drivers are now able to properly render the Mario brothers in all their flat glory, along with at least **71** [other games!](https://www.reddit.com/r/EmulationOnAndroid/comments/18od8vw/single_pr_fixes_a_lot_of_games_in_yuzu/)

{{< imgs
"./tokfix.png|Now that’s more like it, it only costs us a shader invalidation (Paper Mario: The Origami King)"
Expand Down

0 comments on commit b994a9a

Please sign in to comment.