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Solved issues. #1499

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271 changes: 271 additions & 0 deletions c/ds/avl_tree.c
Original file line number Diff line number Diff line change
@@ -0,0 +1,271 @@
#include<stdio.h>

typedef struct node
{
int data;
struct node *left,*right;
int ht;
}node;

node *insert(node *,int);
node *Delete(node *,int);
void preorder(node *);
void inorder(node *);
int height( node *);
node *rotateright(node *);
node *rotateleft(node *);
node *RR(node *);
node *LL(node *);
node *LR(node *);
node *RL(node *);
int BF(node *);

int main()
{
node *root=NULL;
int x,n,i,op;

do
{
printf("\n1)Create:");
printf("\n2)Insert:");
printf("\n3)Delete:");
printf("\n4)Print:");
printf("\n5)Quit:");
printf("\n\nEnter Your Choice:");
scanf("%d",&op);

switch(op)
{
case 1: printf("\nEnter no. of elements:");
scanf("%d",&n);
printf("\nEnter tree data:");
root=NULL;
for(i=0;i<n;i++)
{
scanf("%d",&x);
root=insert(root,x);
}
break;

case 2: printf("\nEnter a data:");
scanf("%d",&x);
root=insert(root,x);
break;

case 3: printf("\nEnter a data:");
scanf("%d",&x);
root=Delete(root,x);
break;

case 4: printf("\nPreorder sequence:\n");
preorder(root);
printf("\n\nInorder sequence:\n");
inorder(root);
printf("\n");
break;
}
}while(op!=5);

return 0;
}

node * insert(node *T,int x)
{
if(T==NULL)
{
T=(node*)malloc(sizeof(node));
T->data=x;
T->left=NULL;
T->right=NULL;
}
else
if(x > T->data) // insert in right subtree
{
T->right=insert(T->right,x);
if(BF(T)==-2)
if(x>T->right->data)
T=RR(T);
else
T=RL(T);
}
else
if(x<T->data)
{
T->left=insert(T->left,x);
if(BF(T)==2)
if(x < T->left->data)
T=LL(T);
else
T=LR(T);
}

T->ht=height(T);

return(T);
}

node * Delete(node *T,int x)
{
node *p;

if(T==NULL)
{
return NULL;
}
else
if(x > T->data) // insert in right subtree
{
T->right=Delete(T->right,x);
if(BF(T)==2)
if(BF(T->left)>=0)
T=LL(T);
else
T=LR(T);
}
else
if(x<T->data)
{
T->left=Delete(T->left,x);
if(BF(T)==-2) //Rebalance during windup
if(BF(T->right)<=0)
T=RR(T);
else
T=RL(T);
}
else
{
//data to be deleted is found
if(T->right!=NULL)
{ //delete its inorder succesor
p=T->right;

while(p->left!= NULL)
p=p->left;

T->data=p->data;
T->right=Delete(T->right,p->data);

if(BF(T)==2)//Rebalance during windup
if(BF(T->left)>=0)
T=LL(T);
else
T=LR(T);\
}
else
return(T->left);
}
T->ht=height(T);
return(T);
}

int height(node *T)
{
int lh,rh;
if(T==NULL)
return(0);

if(T->left==NULL)
lh=0;
else
lh=1+T->left->ht;

if(T->right==NULL)
rh=0;
else
rh=1+T->right->ht;

if(lh>rh)
return(lh);

return(rh);
}

node * rotateright(node *x)
{
node *y;
y=x->left;
x->left=y->right;
y->right=x;
x->ht=height(x);
y->ht=height(y);
return(y);
}

node * rotateleft(node *x)
{
node *y;
y=x->right;
x->right=y->left;
y->left=x;
x->ht=height(x);
y->ht=height(y);

return(y);
}

node * RR(node *T)
{
T=rotateleft(T);
return(T);
}

node * LL(node *T)
{
T=rotateright(T);
return(T);
}

node * LR(node *T)
{
T->left=rotateleft(T->left);
T=rotateright(T);

return(T);
}

node * RL(node *T)
{
T->right=rotateright(T->right);
T=rotateleft(T);
return(T);
}

int BF(node *T)
{
int lh,rh;
if(T==NULL)
return(0);

if(T->left==NULL)
lh=0;
else
lh=1+T->left->ht;

if(T->right==NULL)
rh=0;
else
rh=1+T->right->ht;

return(lh-rh);
}

void preorder(node *T)
{
if(T!=NULL)
{
printf("%d(Bf=%d)",T->data,BF(T));
preorder(T->left);
preorder(T->right);
}
}

void inorder(node *T)
{
if(T!=NULL)
{
inorder(T->left);
printf("%d(Bf=%d)",T->data,BF(T));
inorder(T->right);
}
}
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