This project demonstrates how to render an isometric tile-based map using C++ and the SDL2 library. It provides a foundational framework for developers interested in creating isometric games or visualizations.
- Isometric Map Rendering: Displays a grid-based isometric map with smooth scrolling capabilities.
- Tile Management: Supports loading and rendering of various tile types to construct diverse terrains.
- Event Handling: Incorporates basic input handling to navigate and interact with the isometric map.
- C++11 or higher
- SDL2 library
- SDL2_image extension library
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Clone the Repository:
git clone https://github.com/youssefmyh/C-SDL-Draw-Isometric-Map.git
This command will download the project files to your local machine.
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Set Up the Development Environment:
- Ensure that the SDL2 and SDL2_image libraries are installed on your system.
- Configure your compiler to include the SDL2 headers and link against the SDL2 libraries.
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Build the Project:
- Navigate to the project directory.
- Compile the source code using your preferred build system or IDE.
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Run the Application:
- Execute the compiled binary to launch the isometric map renderer.
- Use the provided input controls to navigate and interact with the map.
SDLTest/
: Contains the main application code and resources.SDLTest.xcodeproj/
: Xcode project files for macOS users.assets/
: Directory for storing tile images and other assets.src/
: Source code files implementing the isometric rendering and game logic.README.md
: This readme file.screen.jpg
: Screenshot showcasing the rendered isometric map.
The application initializes the SDL2 library and creates a window for rendering. It loads tile images from the assets/
directory and arranges them in an isometric grid. The rendering loop handles user input for navigation and updates the display accordingly. The src/
directory contains the core logic for rendering and managing the isometric map.
Contributions are welcome! Feel free to fork this repository, make enhancements, and submit pull requests.
This project is licensed under the MIT License.
- SDL2 for providing a cross-platform multimedia library.
- SDL2_image for enabling image loading capabilities.
For more information, visit the GitHub repository.