Dungeon Routes
- Some of the best routes on the internet for secrets
- Tracking line made by particles or OpenGL Render lines
- AOTV waypoints
- Interact waypoints
- Superboom waypoints
- Stonk waypoints
- Ender pearl waypoints/ Pearl launch angle lines
- Render entire route (instead of just one secret at a time)
- Render all secrets (Renders all secrets and levers in the room)
- (NEW) Supports multiple routes in the same room (picks closest one)
-
Custom Routes
- Record your own custom routes mostly automatically
- Easy HUD display for some recording information
- Easily import routes created by others
-
Customizable
- Recolor every single OpenGL rendering item
- Toggle on/off all waypoint types individually
- Recolor all text boxes to any of Minecraft's 16 colors
- Change between particle lines, OpenGL rendered line, or no lines
- Save and load different color profiles
- Import profiles from others easily
Interface
- Configurable with a beautifully organised OneConfig interface to easily find all features
QOL
- Auto inform new updates (Toggle on by default)
- Auto download new updates (Toggled off by default)
Messages
- Individually control which boss' messages to hide and show
- Does not impact other mods that use boss messages for timing
- Customizable message to display when all blood mobs have spawned
- Custom color
- Custom duration
- Custom position
- Custom text
Boss message hider
Blood spawned notification
(NEW) Bridge
- Make bridge bot messages look nicer in SRM Guild (/g join srm)
- /srm -> Opens main config menu
- /loadroute -> Loads the current route from the downloads folder
-
/recording -> All of these are also buttons in the config menu
- start -> Starts route recording process
- stop -> Stops route recording process
- export -> Exports the recorded routes to the routes.json file in your downloads
- getroom -> Sends a chat message with information about the current room
- setbat -> Sets a bat in the current secret route
- setexit -> Sets an exit waypoint in the route, and stops recording
- import -> Imports routes from the downloads route folder into memory
-
/changecolorprofile -> also some buttons
- list -> Lists all files in the ColorProfiles directory
- load -> Loads a color profile with the name of the following argument (loads default if no argument specified)
- save -> Saves the currently selected options to a file with the name specified
-
/changeroute -> also some buttons
- list -> Lists all files in the Routes directory
- load -> Loads a color profile with the name of the following argument (loads default if no argument specified)
-
/srmdebug -> some debug commands and variable modification
- lever -> Sends some info about the rendered locked chest lever
- pos -> Send info about current player position
- bloodtime -> display blood ready message for that many milis
- var -> print the current value of a variable, or change it to the value of the next argument
- Download the latest release: https://modrinth.com/mod/secret-routes-mod
- Put the .jar in your
.minecraft/mods
folder - Watch the video for instructions: https://youtu.be/p3-KPTbXWFw
- If you have any questions, join the discord: https://discord.gg/secretroutes
Modrinth: https://modrinth.com/mod/secret-routes-mod
Discord: discord.gg/secretroutes
- @yourboykyle (me) - developer
- @wyannnnn - developer
- @mrfast - help with various things
- @zzyyrraa - recorded routes + meows for custom secret noises
- https://github.com/Quantizr/DungeonRoomsMod - code for room detection
- https://github.com/Soopyboo32/SoopyV2 - code for some rendering functions (translated from JS to java)
- https://github.com/Dungeons-Guide/Skyblock-Dungeons-Guide - code for some rendering functions
- https://github.com/odtheking/Odin - copied a small bit of code for playing sounds cus wyan is lazy lol