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203 changes: 151 additions & 52 deletions sample/particles/main.ts
Original file line number Diff line number Diff line change
Expand Up @@ -30,13 +30,23 @@ canvas.width = canvas.clientWidth * devicePixelRatio;
canvas.height = canvas.clientHeight * devicePixelRatio;
const presentationFormat = 'rgba16float';

const displaySettings = {
colorSpace: 'srgb' as string,
// rgba8unorm clamps colors outside the color space when the image is copied,
// while rgba16float preserves them (and avoids banding in linear spaces).
textureFormat: 'rgba8unorm' as 'rgba8unorm' | 'rgba16float',
toneMappingMode: 'standard' as GPUCanvasToneMappingMode,
};

function configureContext() {
context.configure({
device,
colorSpace: displaySettings.colorSpace as PredefinedColorSpace,
format: presentationFormat,
toneMapping: { mode: simulationParams.toneMappingMode },
toneMapping: { mode: displaySettings.toneMappingMode },
});
hdrFolder.name = getHdrFolderName();
updateColorSpaceName();
}

const particlesBuffer = device.createBuffer({
Expand Down Expand Up @@ -186,43 +196,75 @@ assert(isPowerOf2(imageBitmap.width), 'image must be a power of 2');
// Calculate number of mip levels required to generate the probability map
const mipLevelCount =
(Math.log2(Math.max(imageBitmap.width, imageBitmap.height)) + 1) | 0;
const texture = device.createTexture({
size: [imageBitmap.width, imageBitmap.height, 1],
mipLevelCount,
format: 'rgba8unorm',
usage:
GPUTextureUsage.TEXTURE_BINDING |
GPUTextureUsage.STORAGE_BINDING |
GPUTextureUsage.COPY_DST |
GPUTextureUsage.RENDER_ATTACHMENT,
});
device.queue.copyExternalImageToTexture(
{ source: imageBitmap },
{ texture: texture },
[imageBitmap.width, imageBitmap.height]
);
let logoTexture: GPUTexture;
// Creates the logo texture in the current texture format, copies the image
// into it, and generates the probability map.
function createLogoTexture() {
logoTexture?.destroy();
logoTexture = device.createTexture({
size: [imageBitmap.width, imageBitmap.height, 1],
mipLevelCount,
format: displaySettings.textureFormat,
usage:
GPUTextureUsage.TEXTURE_BINDING |
GPUTextureUsage.STORAGE_BINDING |
GPUTextureUsage.COPY_DST |
GPUTextureUsage.RENDER_ATTACHMENT,
});
reinitLogoTexture();
generateProbabilityMap();
}
// Copies the image into mip level 0, converting its colors to the current
// color space. The alpha channel (used for the probability map) is unaffected
// by the color space, so the probability map doesn't need regenerating.
function reinitLogoTexture() {
device.queue.copyExternalImageToTexture(
{ source: imageBitmap },
{
texture: logoTexture,
colorSpace: displaySettings.colorSpace as PredefinedColorSpace,
},
[imageBitmap.width, imageBitmap.height]
);
}

//////////////////////////////////////////////////////////////////////////////
// Probability map generation
// The 0'th mip level of texture holds the color data and spawn-probability in
// the alpha channel. The mip levels 1..N are generated to hold spawn
// The 0'th mip level of logoTexture holds the color data and spawn-probability
// in the alpha channel. The mip levels 1..N are generated to hold spawn
// probabilities up to the top 1x1 mip level.
//////////////////////////////////////////////////////////////////////////////
{
const probabilityMapImportLevelPipeline = device.createComputePipeline({
layout: 'auto',
compute: {
module: device.createShaderModule({ code: probabilityMapWGSL }),
entryPoint: 'import_level',
},
});
const probabilityMapExportLevelPipeline = device.createComputePipeline({
layout: 'auto',
compute: {
module: device.createShaderModule({ code: probabilityMapWGSL }),
entryPoint: 'export_level',
},
});
// The storage texture format is part of the shader, so create a pair of
// pipelines for each texture format.
const probabilityMapPipelines = new Map<
GPUTextureFormat,
{ importLevel: GPUComputePipeline; exportLevel: GPUComputePipeline }
>();
function getProbabilityMapPipelines(format: GPUTextureFormat) {
let pipelines = probabilityMapPipelines.get(format);
if (!pipelines) {
const module = device.createShaderModule({
code: probabilityMapWGSL.replace('rgba8unorm', format),
});
pipelines = {
importLevel: device.createComputePipeline({
layout: 'auto',
compute: { module, entryPoint: 'import_level' },
}),
exportLevel: device.createComputePipeline({
layout: 'auto',
compute: { module, entryPoint: 'export_level' },
}),
};
probabilityMapPipelines.set(format, pipelines);
}
return pipelines;
}
function generateProbabilityMap() {
const {
importLevel: probabilityMapImportLevelPipeline,
exportLevel: probabilityMapExportLevelPipeline,
} = getProbabilityMapPipelines(logoTexture.format);

const probabilityMapUBOBufferSize =
1 * 4 + // stride
Expand All @@ -233,7 +275,7 @@ device.queue.copyExternalImageToTexture(
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
});
const buffer_a = device.createBuffer({
size: texture.width * texture.height * 4,
size: logoTexture.width * logoTexture.height * 4,
usage: GPUBufferUsage.STORAGE,
});
const buffer_b = device.createBuffer({
Expand All @@ -243,12 +285,12 @@ device.queue.copyExternalImageToTexture(
device.queue.writeBuffer(
probabilityMapUBOBuffer,
0,
new Uint32Array([texture.width])
new Uint32Array([logoTexture.width])
);
const commandEncoder = device.createCommandEncoder();
for (let level = 0; level < texture.mipLevelCount; level++) {
const levelWidth = Math.max(1, texture.width >> level);
const levelHeight = Math.max(1, texture.height >> level);
for (let level = 0; level < logoTexture.mipLevelCount; level++) {
const levelWidth = Math.max(1, logoTexture.width >> level);
const levelHeight = Math.max(1, logoTexture.height >> level);
const pipeline =
level == 0
? probabilityMapImportLevelPipeline.getBindGroupLayout(0)
Expand All @@ -274,8 +316,8 @@ device.queue.copyExternalImageToTexture(
{
// tex_in / tex_out
binding: 3,
resource: texture.createView({
format: 'rgba8unorm',
resource: logoTexture.createView({
format: logoTexture.format,
dimension: '2d',
baseMipLevel: level,
mipLevelCount: 1,
Expand All @@ -298,6 +340,9 @@ device.queue.copyExternalImageToTexture(
}
}
device.queue.submit([commandEncoder.finish()]);
probabilityMapUBOBuffer.destroy();
buffer_a.destroy();
buffer_b.destroy();
}

//////////////////////////////////////////////////////////////////////////////
Expand All @@ -306,7 +351,6 @@ device.queue.copyExternalImageToTexture(
const simulationParams = {
simulate: true,
deltaTime: 0.04,
toneMappingMode: 'standard' as GPUCanvasToneMappingMode,
brightnessFactor: 1.0,
};

Expand All @@ -325,9 +369,40 @@ const gui = new GUI();
gui.width = 325;
gui.add(simulationParams, 'simulate');
gui.add(simulationParams, 'deltaTime');
const hdrFolder = gui.addFolder('');
const colorFolder = gui.addFolder('Color settings');
const colorSpaceController = colorFolder
.add(displaySettings, 'colorSpace', [
'srgb',
'srgb-linear',
'display-p3',
'display-p3-linear',
])
.onChange(() => {
configureContext();
reinitLogoTexture();
});
// Disable color spaces the browser doesn't support.
for (const option of colorSpaceController.domElement.querySelectorAll(
'option'
)) {
option.disabled = !isColorSpaceSupported(option.value);
}
colorFolder
.add(displaySettings, 'textureFormat', ['rgba8unorm', 'rgba16float'])
.onChange(initLogoTextureAndBindGroup);
colorFolder.open();
const p3MediaQuery = window.matchMedia('(color-gamut: p3)');
function updateColorSpaceName() {
const wantsP3 = displaySettings.colorSpace.startsWith('display-p3');
colorFolder.name =
wantsP3 && !p3MediaQuery.matches
? "Color settings ⚠️ Display isn't wide gamut"
: 'Color settings';
}
p3MediaQuery.onchange = updateColorSpaceName;
const hdrFolder = gui.addFolder('HDR settings');
hdrFolder
.add(simulationParams, 'toneMappingMode', ['standard', 'extended'])
.add(displaySettings, 'toneMappingMode', ['standard', 'extended'])
.onChange(configureContext);
hdrFolder.add(simulationParams, 'brightnessFactor', 0, 4, 0.1);
hdrFolder.open();
Expand All @@ -340,7 +415,7 @@ function getHdrFolderName() {
return 'HDR settings';
}
if (
simulationParams.toneMappingMode === 'extended' &&
displaySettings.toneMappingMode === 'extended' &&
context.getConfiguration().toneMapping?.mode !== 'extended'
) {
return "HDR settings ⚠️ Browser doesn't support HDR canvas";
Expand All @@ -360,14 +435,20 @@ const computePipeline = device.createComputePipeline({
entryPoint: 'simulate',
},
});
const computeBindGroup = device.createBindGroup({
layout: computePipeline.getBindGroupLayout(0),
entries: [
{ binding: 0, resource: simulationUBOBuffer },
{ binding: 1, resource: particlesBuffer },
{ binding: 2, resource: texture.createView() },
],
});
let computeBindGroup: GPUBindGroup;
// (Re)creates the logo texture and the compute bind group that samples it.
function initLogoTextureAndBindGroup() {
createLogoTexture();
computeBindGroup = device.createBindGroup({
layout: computePipeline.getBindGroupLayout(0),
entries: [
{ binding: 0, resource: simulationUBOBuffer },
{ binding: 1, resource: particlesBuffer },
{ binding: 2, resource: logoTexture.createView() },
],
});
}
initLogoTextureAndBindGroup();

const aspect = canvas.width / canvas.height;
const projection = mat4.perspective((2 * Math.PI) / 5, aspect, 1, 100.0);
Expand Down Expand Up @@ -446,3 +527,21 @@ function assert(cond: boolean, msg = '') {
throw new Error(msg);
}
}

// Configuring a canvas context with an unsupported color space throws a
// TypeError, so probe each one on a throwaway OffscreenCanvas context.
function isColorSpaceSupported(colorSpace: string) {
const ctx = new OffscreenCanvas(1, 1).getContext('webgpu');
try {
ctx.configure({
device,
format: presentationFormat,
colorSpace: colorSpace as PredefinedColorSpace,
});
return true;
} catch {
return false;
} finally {
ctx.unconfigure();
}
}
2 changes: 1 addition & 1 deletion sample/particles/meta.ts
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@ export default {
name: 'Particles (HDR)',
tocName: 'particles (HDR)',
description:
'This example demonstrates rendering of particles (using HDR capabilities when possible) simulated with compute shaders.',
'This example demonstrates rendering of particles simulated with compute shaders, using HDR and wide color gamut canvas capabilities when possible.',
filename: __DIRNAME__,
sources: [
{ path: 'main.ts' },
Expand Down
2 changes: 2 additions & 0 deletions sample/particles/probabilityMap.wgsl
Original file line number Diff line number Diff line change
Expand Up @@ -6,6 +6,8 @@ struct UBO {
@binding(1) @group(0) var<storage, read> buf_in : array<f32>;
@binding(2) @group(0) var<storage, read_write> buf_out : array<f32>;
@binding(3) @group(0) var tex_in : texture_2d<f32>;
// The storage format is replaced at runtime in main.ts to match the
// selected texture format.
@binding(3) @group(0) var tex_out : texture_storage_2d<rgba8unorm, write>;

////////////////////////////////////////////////////////////////////////////////
Expand Down
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