Clamp animation progress to [0, 1] to prevent reset on overscroll #3
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Fixes #2 by clamping the animation progress in the
currentTimegetter to the[0, 1]range. This prevents the animation from exceeding its intended bounds and ensures a smooth, predictable experience even during overscroll.This is a change to
scroll-timelinethough, so preferably should be done upstream, but it seems that project has been abandoned? This bug also seems quite fundamental and I would expect it to have been caught already, is there a reason it perhaps hasn't – are there unexpected side-effects from solving the issue this way...