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Nov 14, 2025
Critical Scoring Bug #1 Fix: - Changed CriticalStrictness default: 1.0 → 0.0 - Root cause: strictness=1.0 requires PERFECT membership scores - With weighted averages, nearly impossible to achieve 1.0 - Result: ALL tiles rejected (critScore=0.00 < 1.00) - Debug log showed thousands of failed strictness checks Why 0.0 is correct for membership scoring: - Membership scoring uses continuous [0,1] fuzzy matching - Strictness check should allow fuzzy preferences to work - Scoring system ranks tiles by quality, not binary pass/fail - 0.0 = "score all candidates, return top-N ranked results" Legacy k-of-n behavior: - 1.0 = "all critical filters must match" (100%) - Still works with k-of-n scoring (binary matches) - But incompatible with continuous membership scores Note: Existing save files may still have CriticalStrictness=1.0 Users will need to reset preferences or start new games for fix to apply. Related: User reported 0 results on searches (debug-log-13112025-1833.txt) 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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…k, default to 20 results Critical Fixes (#1, #2, #8): 1. Button Positioning Fix (#1 - CRITICAL): - Changed y-coordinate from 0f to rect.y for correct inline positioning - Buttons now properly adjacent to Planet/Terrain tabs - Layout: [ Planet ][ Terrain ][ LZ Results (XX) ][ ★ Mark ][ Bookmarks (YY) ] 2. Remove Duplicate Bookmark Button (#2): - Removed DrawBookmarkToggleButton() call from SelectStartingSiteButtonsPatch - Bookmark button now only in top row with Planet/Terrain - Adjusted bottom row layout to fill space correctly 3. Default Results Increased (#8): - Changed DefaultMaxResults: 10 → 20 - User requested higher default for better result visibility Changes: - WorldInspectPaneButtonsPatch.cs: Use rect.y for inline positioning - SelectStartingSiteButtonsPatch.cs: Remove duplicate bookmark button, adjust layout - FilterSettings.cs: DefaultMaxResults now 20 Build: 0 errors, 0 warnings 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
wbryanta
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Nov 14, 2025
…improvements This commit addresses critical UI bugs and adds comprehensive mod settings for better user control over scoring and logging. **UI Fixes:** - Fix button positioning in WorldInspectPane (LZ Results, Bookmark, Bookmarks now inline with Planet/Terrain tabs) - Remove duplicate bookmark button from bottom row - Honor user's C/F temperature preference in Basic UI - Add Rivers (Any) and Roads (Any) toggles to Basic UI **Mod Settings:** - Create LandingZoneModSettings class with 5 scoring weight presets: - Balanced (7:2:1) - Critical Focused (10:3:1) - NEW DEFAULT - Strict Hierarchy (16:4:1) - Ultra Critical (20:4:1) - Precision Match (5:1:0) - Add logging verbosity levels: - Verbose: Log every tile (debugging) - Standard: Phase summaries only (~10-20 lines) - DEFAULT - Brief: Results + timing only (~3-5 lines) - Merge existing performance settings (AutoRunSearch, EvaluationChunkSize) **Data Fixes:** - Change FilterSettings.CriticalStrictness default from 1.0 → 0.0 for fuzzy matching - Change DefaultMaxResults from 10 → 20 **Implementation Details:** - FilterService.cs: Read scoring weights from LandingZoneModSettings.GetWeightValues() - FilterService.cs: Wrap logging with LogLevel checks (Verbose/Standard/Brief) - DefaultModeUI.cs: Convert temperature display using GenTemperature.CelsiusTo() - DefaultModeUI.cs: Add SetAllRiversImportance() and SetAllRoadsImportance() helpers **Tasks Completed:** - LZ-FIX-SCORING-WEIGHTS (2-3h) - LZ-FIX-LOGGING-LEVELS (1-2h) - LZ-FIX-TEMPERATURE-CF (1-2h) - LZ-FIX-BASIC-ROADS-RIVERS (1-2h) - Critical button positioning fix (#1 from testing) - Remove duplicate bookmark button (#2 from testing) - Default to 20 results (#8 from testing) Fixes button overlap (CRITICAL), adds granular scoring control via mod settings (addresses discrete scoring issue), reduces log spam, and improves Basic UI usability. 🤖 Generated with Claude Code Co-Authored-By: Claude <noreply@anthropic.com>
wbryanta
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Nov 14, 2025
Issue #1: Remove 25,000 candidate tile limit - Changed FilterService.cs line 338: maxCandidates: 25000 → int.MaxValue - Now evaluates ALL settleable tiles that pass cheap filters - Previously capped at top 25k by upper bound score Issue #2: Fix Top (XX) button functionality - Button now calls LandingZoneResultsController.Toggle() (opens results window) - Greys out when no results available (checks LandingZoneContext.HasMatches) - Matches behavior of old "LZ Results (XX)" button - Fixed variable naming conflict (prevColor → topPrevColor) Both issues reported by user during testing session. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
wbryanta
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Nov 16, 2025
Rarity Badge Readability (Issue #2): - Added ToBadgeLabel() method to TileRarityExtensions - "Very Rare" → "V.Rare" to prevent wrapping - "Legendary" → "Legend" for consistency - Updated all UI badge displays to use compact labels Demon Preset Heat Variant (Issue #1): - Added 🔥 Scorched Hell preset for extreme heat playstyle - Temperature: 35-60°C (scorching deserts) - Features: ToxicRain, Volcanic (SteamGeysers), low rainfall - Provides hot alternative to cold Demon preset Preset Save Reliability (Issue #3): - Changed SaveUserPreset() to return bool for success/failure - Added duplicate name detection with case-insensitive check - Dialog now shows error message if preset name exists - Dialog only closes on successful save Expanded Preset Library (Issue #4): - Added 4 new diverse playstyle presets: - 🏰 Defense: Mountainous, caves, chokepoints, stone-rich - 🌾 Agrarian: Long growing season, fertile soil, flat terrain - ⚡ Power: Geothermal, rivers, sunny (energy independence) - 🐊 Bayou: Warm swamplands, high rainfall, rich biodiversity - Total curated presets: 11 (was 7) - Each preset emphasizes specific playstyle with mix of challenges Technical: - Added RimWorld.Planet import for Hilliness enum - Added System.Linq for preset management - Organized Initialize() with comments for preset categories 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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