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Iris-shader build benchmarks

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Iris-Benchmarks

Hardware
  • CPU : Ryzen 5800X
  • GPU : RX6700 (non-XT)
  • RAM : 2x8Gib DDR4 3600MT/s
  • Display : 2560x1440@144
Software
  • Kernel : 6.1.12-arch1-1
  • DE : KDE/Plasma on Wayland
  • Java : openjdk 19.0.2 2023-01-17

Other stuff running

Game Related
  • Render distance = 16
  • Simulation distance = 12
  • FOV = 95
  • Render Resolution = 2560x1381, Windowed
  • Max Framerate = 260 (Unlimited)
  • Vsync = Off
  • Shaderpack = ComplementaryShaders_v4.6 with config
Benchmark Methodology
  1. Fresh minecraft install, fresh configs (exept shader cfg).
  2. Launch game, change config to those above.
  3. Generate world in creative with seed soup, wait for the world to load by looking around.
  4. Start logging, go up to y≈100, sprint fly and land on tree at 83.5 82.00 271.5, look around, stop logging
  5. repeat 4 more times, same instance, from 3.

Where results ?

there or in logging

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