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/[Ll]ibrary/ | ||
/[Tt]emp/ | ||
/[Oo]bj/ | ||
/[Bb]uild/ | ||
/[Bb]uilds/ | ||
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/Assets/AssetStoreTools* | ||
/Assets/Plugins/GitHub.meta | ||
/Assets/Plugins/GitHub/ | ||
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# Visual Studio 2015 cache directory | ||
/.vs/ | ||
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# Autogenerated VS/MD/Consulo solution and project files | ||
ExportedObj/ | ||
.consulo/ | ||
*.csproj | ||
*.unityproj | ||
*.sln | ||
*.suo | ||
*.tmp | ||
*.user | ||
*.userprefs | ||
*.pidb | ||
*.booproj | ||
*.svd | ||
*.pdb | ||
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# Unity3D generated meta files | ||
*.pidb.meta | ||
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# Unity3D Generated File On Crash Reports | ||
sysinfo.txt | ||
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# Builds | ||
*.apk | ||
*.unitypackage |
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
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//======= Copyright (c) Valve Corporation, All rights reserved. =============== | ||
// | ||
// Purpose: Custom inspector display for SteamVR_Camera | ||
// | ||
//============================================================================= | ||
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using UnityEngine; | ||
using UnityEditor; | ||
using System.IO; | ||
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[CustomEditor(typeof(SteamVR_Camera)), CanEditMultipleObjects] | ||
public class SteamVR_Editor : Editor | ||
{ | ||
int bannerHeight = 150; | ||
Texture logo; | ||
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SerializedProperty script, wireframe; | ||
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string GetResourcePath() | ||
{ | ||
var ms = MonoScript.FromScriptableObject(this); | ||
var path = AssetDatabase.GetAssetPath(ms); | ||
path = Path.GetDirectoryName(path); | ||
return path.Substring(0, path.Length - "Editor".Length) + "Textures/"; | ||
} | ||
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void OnEnable() | ||
{ | ||
var resourcePath = GetResourcePath(); | ||
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logo = AssetDatabase.LoadAssetAtPath<Texture2D>(resourcePath + "logo.png"); | ||
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script = serializedObject.FindProperty("m_Script"); | ||
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wireframe = serializedObject.FindProperty("wireframe"); | ||
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foreach (SteamVR_Camera target in targets) | ||
target.ForceLast(); | ||
} | ||
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public override void OnInspectorGUI() | ||
{ | ||
serializedObject.Update(); | ||
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var rect = GUILayoutUtility.GetRect(Screen.width - 38, bannerHeight, GUI.skin.box); | ||
if (logo) | ||
GUI.DrawTexture(rect, logo, ScaleMode.ScaleToFit); | ||
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if (!Application.isPlaying) | ||
{ | ||
var expand = false; | ||
var collapse = false; | ||
foreach (SteamVR_Camera target in targets) | ||
{ | ||
if (AssetDatabase.Contains(target)) | ||
continue; | ||
if (target.isExpanded) | ||
collapse = true; | ||
else | ||
expand = true; | ||
} | ||
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if (expand) | ||
{ | ||
GUILayout.BeginHorizontal(); | ||
if (GUILayout.Button("Expand")) | ||
{ | ||
foreach (SteamVR_Camera target in targets) | ||
{ | ||
if (AssetDatabase.Contains(target)) | ||
continue; | ||
if (!target.isExpanded) | ||
{ | ||
target.Expand(); | ||
EditorUtility.SetDirty(target); | ||
} | ||
} | ||
} | ||
GUILayout.Space(18); | ||
GUILayout.EndHorizontal(); | ||
} | ||
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if (collapse) | ||
{ | ||
GUILayout.BeginHorizontal(); | ||
if (GUILayout.Button("Collapse")) | ||
{ | ||
foreach (SteamVR_Camera target in targets) | ||
{ | ||
if (AssetDatabase.Contains(target)) | ||
continue; | ||
if (target.isExpanded) | ||
{ | ||
target.Collapse(); | ||
EditorUtility.SetDirty(target); | ||
} | ||
} | ||
} | ||
GUILayout.Space(18); | ||
GUILayout.EndHorizontal(); | ||
} | ||
} | ||
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EditorGUILayout.PropertyField(script); | ||
EditorGUILayout.PropertyField(wireframe); | ||
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serializedObject.ApplyModifiedProperties(); | ||
} | ||
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public static void ExportPackage() | ||
{ | ||
AssetDatabase.ExportPackage(new string[] { | ||
"Assets/SteamVR", | ||
"Assets/Plugins/openvr_api.cs", | ||
"Assets/Plugins/openvr_api.bundle", | ||
"Assets/Plugins/x86/openvr_api.dll", | ||
"Assets/Plugins/x86/steam_api.dll", | ||
"Assets/Plugins/x86/libsteam_api.so", | ||
"Assets/Plugins/x86_64/openvr_api.dll", | ||
"Assets/Plugins/x86_64/steam_api.dll", | ||
"Assets/Plugins/x86_64/libsteam_api.so", | ||
"Assets/Plugins/x86_64/libopenvr_api.so", | ||
}, "steamvr.unitypackage", ExportPackageOptions.Recurse); | ||
EditorApplication.Exit(0); | ||
} | ||
} | ||
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Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
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//======= Copyright (c) Valve Corporation, All rights reserved. =============== | ||
// | ||
// Purpose: Preferences pane for how SteamVR plugin behaves. | ||
// | ||
//============================================================================= | ||
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using UnityEngine; | ||
using UnityEditor; | ||
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public class SteamVR_Preferences | ||
{ | ||
/// <summary> | ||
/// Should SteamVR automatically enable VR when opening Unity or pressing play. | ||
/// </summary> | ||
public static bool AutoEnableVR | ||
{ | ||
get | ||
{ | ||
return EditorPrefs.GetBool("SteamVR_AutoEnableVR", true); | ||
} | ||
set | ||
{ | ||
EditorPrefs.SetBool("SteamVR_AutoEnableVR", value); | ||
} | ||
} | ||
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[PreferenceItem("SteamVR")] | ||
static void PreferencesGUI() | ||
{ | ||
EditorGUILayout.BeginVertical(); | ||
EditorGUILayout.Space(); | ||
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// Automatically Enable VR | ||
{ | ||
string title = "Automatically Enable VR"; | ||
string tooltip = "Should SteamVR automatically enable VR on launch and play?"; | ||
AutoEnableVR = EditorGUILayout.Toggle(new GUIContent(title, tooltip), AutoEnableVR); | ||
string helpMessage = "To enable VR manually:\n"; | ||
helpMessage += "- go to Edit -> Project Settings -> Player,\n"; | ||
helpMessage += "- tick 'Virtual Reality Supported',\n"; | ||
helpMessage += "- make sure OpenVR is in the 'Virtual Reality SDKs' list."; | ||
EditorGUILayout.HelpBox(helpMessage, MessageType.Info); | ||
} | ||
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EditorGUILayout.EndVertical(); | ||
} | ||
} | ||
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//======= Copyright (c) Valve Corporation, All rights reserved. =============== | ||
// | ||
// Purpose: Custom inspector display for SteamVR_RenderModel | ||
// | ||
//============================================================================= | ||
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using UnityEngine; | ||
using UnityEditor; | ||
using System.Text; | ||
using System.Collections.Generic; | ||
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[CustomEditor(typeof(SteamVR_RenderModel)), CanEditMultipleObjects] | ||
public class SteamVR_RenderModelEditor : Editor | ||
{ | ||
SerializedProperty script, index, modelOverride, shader, verbose, createComponents, updateDynamically; | ||
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static string[] renderModelNames; | ||
int renderModelIndex; | ||
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void OnEnable() | ||
{ | ||
script = serializedObject.FindProperty("m_Script"); | ||
index = serializedObject.FindProperty("index"); | ||
modelOverride = serializedObject.FindProperty("modelOverride"); | ||
shader = serializedObject.FindProperty("shader"); | ||
verbose = serializedObject.FindProperty("verbose"); | ||
createComponents = serializedObject.FindProperty("createComponents"); | ||
updateDynamically = serializedObject.FindProperty("updateDynamically"); | ||
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// Load render model names if necessary. | ||
if (renderModelNames == null) | ||
{ | ||
renderModelNames = LoadRenderModelNames(); | ||
} | ||
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// Update renderModelIndex based on current modelOverride value. | ||
if (modelOverride.stringValue != "") | ||
{ | ||
for (int i = 0; i < renderModelNames.Length; i++) | ||
{ | ||
if (modelOverride.stringValue == renderModelNames[i]) | ||
{ | ||
renderModelIndex = i; | ||
break; | ||
} | ||
} | ||
} | ||
} | ||
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static string[] LoadRenderModelNames() | ||
{ | ||
var results = new List<string>(); | ||
results.Add("None"); | ||
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using (var holder = new SteamVR_RenderModel.RenderModelInterfaceHolder()) | ||
{ | ||
var renderModels = holder.instance; | ||
if (renderModels != null) | ||
{ | ||
uint count = renderModels.GetRenderModelCount(); | ||
for (uint i = 0; i < count; i++) | ||
{ | ||
var buffer = new StringBuilder(); | ||
var requiredSize = renderModels.GetRenderModelName(i, buffer, 0); | ||
if (requiredSize == 0) | ||
continue; | ||
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buffer.EnsureCapacity((int)requiredSize); | ||
renderModels.GetRenderModelName(i, buffer, requiredSize); | ||
results.Add(buffer.ToString()); | ||
} | ||
} | ||
} | ||
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return results.ToArray(); | ||
} | ||
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public override void OnInspectorGUI() | ||
{ | ||
serializedObject.Update(); | ||
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EditorGUILayout.PropertyField(script); | ||
EditorGUILayout.PropertyField(index); | ||
//EditorGUILayout.PropertyField(modelOverride); | ||
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GUILayout.BeginHorizontal(); | ||
GUILayout.Label(new GUIContent("Model Override", SteamVR_RenderModel.modelOverrideWarning)); | ||
var selected = EditorGUILayout.Popup(renderModelIndex, renderModelNames); | ||
if (selected != renderModelIndex) | ||
{ | ||
renderModelIndex = selected; | ||
modelOverride.stringValue = (selected > 0) ? renderModelNames[selected] : ""; | ||
} | ||
GUILayout.EndHorizontal(); | ||
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EditorGUILayout.PropertyField(shader); | ||
EditorGUILayout.PropertyField(verbose); | ||
EditorGUILayout.PropertyField(createComponents); | ||
EditorGUILayout.PropertyField(updateDynamically); | ||
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serializedObject.ApplyModifiedProperties(); | ||
} | ||
} | ||
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