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alanrenouf committed Oct 17, 2017
1 parent 52ad2ad commit cfec8b0
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38 changes: 38 additions & 0 deletions .gitignore
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/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/

/Assets/AssetStoreTools*
/Assets/Plugins/GitHub.meta
/Assets/Plugins/GitHub/

# Visual Studio 2015 cache directory
/.vs/

# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb


# Unity3D generated meta files
*.pidb.meta

# Unity3D Generated File On Crash Reports
sysinfo.txt

# Builds
*.apk
*.unitypackage
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9 changes: 9 additions & 0 deletions Assets/Advanced INI Parser.meta

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7 changes: 7 additions & 0 deletions Assets/Advanced INI Parser/How to use.pdf.meta

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9 changes: 9 additions & 0 deletions Assets/SteamVR.meta

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6 changes: 6 additions & 0 deletions Assets/SteamVR/Editor.meta

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127 changes: 127 additions & 0 deletions Assets/SteamVR/Editor/SteamVR_Editor.cs
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//======= Copyright (c) Valve Corporation, All rights reserved. ===============
//
// Purpose: Custom inspector display for SteamVR_Camera
//
//=============================================================================

using UnityEngine;
using UnityEditor;
using System.IO;

[CustomEditor(typeof(SteamVR_Camera)), CanEditMultipleObjects]
public class SteamVR_Editor : Editor
{
int bannerHeight = 150;
Texture logo;

SerializedProperty script, wireframe;

string GetResourcePath()
{
var ms = MonoScript.FromScriptableObject(this);
var path = AssetDatabase.GetAssetPath(ms);
path = Path.GetDirectoryName(path);
return path.Substring(0, path.Length - "Editor".Length) + "Textures/";
}

void OnEnable()
{
var resourcePath = GetResourcePath();

logo = AssetDatabase.LoadAssetAtPath<Texture2D>(resourcePath + "logo.png");

script = serializedObject.FindProperty("m_Script");

wireframe = serializedObject.FindProperty("wireframe");

foreach (SteamVR_Camera target in targets)
target.ForceLast();
}

public override void OnInspectorGUI()
{
serializedObject.Update();

var rect = GUILayoutUtility.GetRect(Screen.width - 38, bannerHeight, GUI.skin.box);
if (logo)
GUI.DrawTexture(rect, logo, ScaleMode.ScaleToFit);

if (!Application.isPlaying)
{
var expand = false;
var collapse = false;
foreach (SteamVR_Camera target in targets)
{
if (AssetDatabase.Contains(target))
continue;
if (target.isExpanded)
collapse = true;
else
expand = true;
}

if (expand)
{
GUILayout.BeginHorizontal();
if (GUILayout.Button("Expand"))
{
foreach (SteamVR_Camera target in targets)
{
if (AssetDatabase.Contains(target))
continue;
if (!target.isExpanded)
{
target.Expand();
EditorUtility.SetDirty(target);
}
}
}
GUILayout.Space(18);
GUILayout.EndHorizontal();
}

if (collapse)
{
GUILayout.BeginHorizontal();
if (GUILayout.Button("Collapse"))
{
foreach (SteamVR_Camera target in targets)
{
if (AssetDatabase.Contains(target))
continue;
if (target.isExpanded)
{
target.Collapse();
EditorUtility.SetDirty(target);
}
}
}
GUILayout.Space(18);
GUILayout.EndHorizontal();
}
}

EditorGUILayout.PropertyField(script);
EditorGUILayout.PropertyField(wireframe);

serializedObject.ApplyModifiedProperties();
}

public static void ExportPackage()
{
AssetDatabase.ExportPackage(new string[] {
"Assets/SteamVR",
"Assets/Plugins/openvr_api.cs",
"Assets/Plugins/openvr_api.bundle",
"Assets/Plugins/x86/openvr_api.dll",
"Assets/Plugins/x86/steam_api.dll",
"Assets/Plugins/x86/libsteam_api.so",
"Assets/Plugins/x86_64/openvr_api.dll",
"Assets/Plugins/x86_64/steam_api.dll",
"Assets/Plugins/x86_64/libsteam_api.so",
"Assets/Plugins/x86_64/libopenvr_api.so",
}, "steamvr.unitypackage", ExportPackageOptions.Recurse);
EditorApplication.Exit(0);
}
}

9 changes: 9 additions & 0 deletions Assets/SteamVR/Editor/SteamVR_Editor.cs.meta

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48 changes: 48 additions & 0 deletions Assets/SteamVR/Editor/SteamVR_Preferences.cs
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//======= Copyright (c) Valve Corporation, All rights reserved. ===============
//
// Purpose: Preferences pane for how SteamVR plugin behaves.
//
//=============================================================================

using UnityEngine;
using UnityEditor;

public class SteamVR_Preferences
{
/// <summary>
/// Should SteamVR automatically enable VR when opening Unity or pressing play.
/// </summary>
public static bool AutoEnableVR
{
get
{
return EditorPrefs.GetBool("SteamVR_AutoEnableVR", true);
}
set
{
EditorPrefs.SetBool("SteamVR_AutoEnableVR", value);
}
}

[PreferenceItem("SteamVR")]
static void PreferencesGUI()
{
EditorGUILayout.BeginVertical();
EditorGUILayout.Space();

// Automatically Enable VR
{
string title = "Automatically Enable VR";
string tooltip = "Should SteamVR automatically enable VR on launch and play?";
AutoEnableVR = EditorGUILayout.Toggle(new GUIContent(title, tooltip), AutoEnableVR);
string helpMessage = "To enable VR manually:\n";
helpMessage += "- go to Edit -> Project Settings -> Player,\n";
helpMessage += "- tick 'Virtual Reality Supported',\n";
helpMessage += "- make sure OpenVR is in the 'Virtual Reality SDKs' list.";
EditorGUILayout.HelpBox(helpMessage, MessageType.Info);
}

EditorGUILayout.EndVertical();
}
}

12 changes: 12 additions & 0 deletions Assets/SteamVR/Editor/SteamVR_Preferences.cs.meta

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104 changes: 104 additions & 0 deletions Assets/SteamVR/Editor/SteamVR_RenderModelEditor.cs
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//======= Copyright (c) Valve Corporation, All rights reserved. ===============
//
// Purpose: Custom inspector display for SteamVR_RenderModel
//
//=============================================================================

using UnityEngine;
using UnityEditor;
using System.Text;
using System.Collections.Generic;

[CustomEditor(typeof(SteamVR_RenderModel)), CanEditMultipleObjects]
public class SteamVR_RenderModelEditor : Editor
{
SerializedProperty script, index, modelOverride, shader, verbose, createComponents, updateDynamically;

static string[] renderModelNames;
int renderModelIndex;

void OnEnable()
{
script = serializedObject.FindProperty("m_Script");
index = serializedObject.FindProperty("index");
modelOverride = serializedObject.FindProperty("modelOverride");
shader = serializedObject.FindProperty("shader");
verbose = serializedObject.FindProperty("verbose");
createComponents = serializedObject.FindProperty("createComponents");
updateDynamically = serializedObject.FindProperty("updateDynamically");

// Load render model names if necessary.
if (renderModelNames == null)
{
renderModelNames = LoadRenderModelNames();
}

// Update renderModelIndex based on current modelOverride value.
if (modelOverride.stringValue != "")
{
for (int i = 0; i < renderModelNames.Length; i++)
{
if (modelOverride.stringValue == renderModelNames[i])
{
renderModelIndex = i;
break;
}
}
}
}

static string[] LoadRenderModelNames()
{
var results = new List<string>();
results.Add("None");

using (var holder = new SteamVR_RenderModel.RenderModelInterfaceHolder())
{
var renderModels = holder.instance;
if (renderModels != null)
{
uint count = renderModels.GetRenderModelCount();
for (uint i = 0; i < count; i++)
{
var buffer = new StringBuilder();
var requiredSize = renderModels.GetRenderModelName(i, buffer, 0);
if (requiredSize == 0)
continue;

buffer.EnsureCapacity((int)requiredSize);
renderModels.GetRenderModelName(i, buffer, requiredSize);
results.Add(buffer.ToString());
}
}
}

return results.ToArray();
}

public override void OnInspectorGUI()
{
serializedObject.Update();

EditorGUILayout.PropertyField(script);
EditorGUILayout.PropertyField(index);
//EditorGUILayout.PropertyField(modelOverride);

GUILayout.BeginHorizontal();
GUILayout.Label(new GUIContent("Model Override", SteamVR_RenderModel.modelOverrideWarning));
var selected = EditorGUILayout.Popup(renderModelIndex, renderModelNames);
if (selected != renderModelIndex)
{
renderModelIndex = selected;
modelOverride.stringValue = (selected > 0) ? renderModelNames[selected] : "";
}
GUILayout.EndHorizontal();

EditorGUILayout.PropertyField(shader);
EditorGUILayout.PropertyField(verbose);
EditorGUILayout.PropertyField(createComponents);
EditorGUILayout.PropertyField(updateDynamically);

serializedObject.ApplyModifiedProperties();
}
}

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