Releases: vectorcmdr/Expansive-Mods-SE
Beta Release 0.5 - (v0.5.0-beta)
As usual, grab it from my Steam Workshop!
Added support for Prototech thrusters to be added to signatures at the same level as large hydrogen variants and also be locked to forward only thrust.
They do not have their color altered, however.
Added updated Braking Burn programmable block script (released on Steam Workshop also).
Split DriveSigs class up into individual components and released each core feature (functional, not backend) as a separate mod for users that want to use some parts but not others (and especially to support custom servers).
Beta Release 0.4 - (v0.4.0-beta)
Added beta test of ship speed based control of Gravity Generators to (kind of) mimic thrust based gravity.
I opted for grid speed vs thrust for a better user experience over a more 'correct' approach.
The mod looks for any Gravity Generators on the grid and checks their custom names.
If the custom name has the character "+", positive Gravity Generator accel is added at speed.
If the custom name has the character "^" (ctrl+6), negative Gravity Generator accel is added at speed (for upside down gens in builds).
If you leave those characters out of the custom name for the grav gen block, you are opted out of this system.
If you want to use this system, please ensure that the Gravity Generator field is setup correctly with a little overlap.
Testing feedback is appreciated.
Third Beta Release (v0.3.0-beta)
Updated with the new beacon block from the Decorative Pack 3 DLC.
Second Beta Release (v0.2.0-beta)
Updates to missile guidance and speed to better suit the overall changes. Cleanup of some SBC files for future compatibility and cleanliness.
Initial Release (v0.1.0-beta)
Initial release (beta) that is live on the Steam Workshop.
It is best to add the mod from the Steam Workshop instead of like this.
Only use the .zip here for local install if you want some components only!