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The game is inspired by the roguelike Risk of Rain, but with several modifications. Key features include:
- Player can shoot, move, and jump.
- Enemies spawn randomly, chase, and attack the player.
- Items that increase stats are found in randomly placed chests.
- Coins are earned by killing enemies and used to open chests.
- Wave system: each wave adds more enemies. To progress, kill all enemies in the current wave.
- Enemy tracker: a magical arrow points to the nearest enemy.
- Class: Archer
- Stats:
- 100 HP
- 50 arrow damage
- 1 jump
- 1.0 attack speed
- Starts with 0 gold
- Controls:
- Move:
AWSD - Jump:
Space - Shoot: Left click (click to shoot; no holding, has cooldown)
- Interact:
E(open chests, pick up items)
- Move:
Enemies spawn via a spawner and drop a random amount of gold.
- Melee attacker
- Only chases if you're nearby
- Hits on contact
- 200 HP
- Ranged attacker
- Backs away when approached
- Throws bones from a distance
- 100 HP
- Fast, random movement
- Shoots beams at medium-long range
- 50 HP
- Start at Wave 1 with 6 enemies.
- Kill all enemies to proceed.
- Each new wave spawns +2 additional enemies.
- Difficulty increases progressively.
- First 3 chests spawn in the center (player spawn).
- After collecting them, new chests appear randomly on the map.
- Once all are collected, more spawn—loop continues infinitely.
- Opening a chest costs 30 gold.
-
Damage Up Axe
+10 arrow damage -
Attack Speed Up Lantern
+0.1 attack speed
Also lights up surroundings -
Jump Up Seeds
+1 jump -
Life Bulb
Dropped by enemies (25% chance)
+20 HP
Helps survive longer
- A magical arrow points toward the closest enemy.
- Useful when enemies are hard to find.

