1.3.0
Added the new Scalpel model system, deprecating the old one. This utilises a VertexFormat
system, and requires vertex data be passed as a byte buffer. A ByteBuffer can be provided manually, or built with a BufferBuilder
or VertexBufferBuilder
. Triangles are still added the same way to the model.
Remember to flip
before passing byte buffers to OpenGL!
An example of the new model system can be seen in the Scalpel tests.
You can get it on gradle or maven using Jitpack.