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1 change: 1 addition & 0 deletions vrp/cfg/modules.lua
Original file line number Diff line number Diff line change
Expand Up @@ -15,6 +15,7 @@ local modules = {
weapon = true,
user = true,
identity = true,
vehicle = true,
logs = true -- discord logs
}

Expand Down
94 changes: 94 additions & 0 deletions vrp/cfg/vehicles.lua
Original file line number Diff line number Diff line change
@@ -0,0 +1,94 @@
local cfg = {}

cfg.vehicle_update_interval = 15 -- seconds
cfg.vehicle_check_interval = 15 -- seconds, re-own/respawn task


-- list of all purchasable vehicles
-- model = spawn code
-- name = display name
-- price = purchase price
-- category = as per GetVehicleClass() (see FiveM docs)
-- type = as per IsThisModelACar()/IsThisModelABike(), etc.
-- shop = single shop key or array of shop keys
cfg.vehicles = {
{ model = 'alpha', name = 'Alpha', price = 53000, category = 'sports', type = 'automobile', shop = 'pdm' },
{ model = 'banshee', name = 'Banshee', price = 56000, category = 'sports', type = 'automobile', shop = 'pdm' },
{ model = 'bestiagts', name = 'Bestia GTS', price = 37000, category = 'sports', type = 'automobile', shop = 'pdm' },
{ model = 'buffalo', name = 'Buffalo', price = 18750, category = 'sports', type = 'automobile', shop = 'pdm' },
{ model = 'buffalo2', name = 'Buffalo S', price = 24500, category = 'sports', type = 'automobile', shop = 'pdm' },
{ model = 'carbonizzare', name = 'Carbonizzare', brand = 'Grotti', price = 155000, category = 'sports', type = 'automobile', shop = 'pdm' },
{ model = 'comet2', name = 'Comet', brand = 'Pfister', price = 130000, category = 'sports', type = 'automobile', shop = 'pdm' },
{ model = 'comet3', name = 'Comet Retro Custom', brand = 'Pfister', price = 175000, category = 'sports', type = 'automobile', shop = 'pdm' },
{ model = 'comet4', name = 'Comet Safari', brand = 'Pfister', price = 110000, category = 'sports', type = 'automobile', shop = 'pdm' },
{ model = 'comet5', name = 'Comet SR', brand = 'Pfister', price = 155000, category = 'sports', type = 'automobile', shop = 'pdm' },
{ model = 'coquette', name = 'Coquette', brand = 'Invetero', price = 145000, category = 'sports', type = 'automobile', shop = 'pdm' },



{ model = "blista", name = "Blista", price = 100, category = "compacts", type = "automobile", shop = {"pdm","luxury"} },
{ model = "buzzard", name = "Buzzard Attack", price = 100, category = "helicopter", type = "aircraft", shop = "aircraft" },
{ model = "dinghy", name = "Dinghy", price = 100, category = "boats", type = "boat", shop = "marina" }
-- add your own entries below
}

-- configuration for each vehicle shop
-- key = shop identifier (matches cfg.vehicles.shop)
-- showroom_location = vec3(x,y,z)
-- preview = vec4(x,y,z,heading)
-- purchaseSpawn = vec4(x,y,z,heading)
-- blip = { id = blipId, color = blipColor }
-- marker = { id = markerId, scale = { x,y,z }, color = { r,g,b,a } }
cfg.vehicleshops = {
pdm = {
shop_name = "Luxury Car Dealership",
showroom_location = vec3(-54.94, -1111.50, 26.44),
preview = vec4(-60.0, -1110.0, 26.4, 120.0),
purchaseSpawn = {
vec4(-61.744976043701,-1117.8952636719,26.432458877563, 10), -- Location where purchased vehicles will spawn
vec4(-56.407440185547,-1116.4392089844,26.434999465942, 10)

},
blip = { id = 326, color = 69 },
marker = { id = 1, scale = {1.5,1.5,1.0}, color = {255,215,0,100} }
},
aircraft = {
shop_name = "LSIA Hangar",
showroom_location = vec3(-970.63586425781,-2999.8103027344,13.945083618164),
preview = vec4(-1345.1208496094,-2722.6687011719,13.944955825806, 330.0),
purchaseSpawn = {
vec4(-979.73876953125,-2997.0693359375,13.945078849792,0), -- x,y,z,heading
vec4(-974.91973876953,-2986.9838867188,13.945068359375, 0),
vec4(-984.21917724609,-3004.3366699219,13.945056915283,0)
},
blip = { id = 90, color = 38 },
marker = { id = 1, scale = {2.0,2.0,1.0}, color = {0,191,255,120} }
}
}

-- where players can sell back vehicles
cfg.sellvehicle = {
cars = {
name = "Sell Cars",
type = "automobile",
sellPrice = 75, -- players get 75% of original price
blip = { id = 369, color = 25 },
marker = { id = 1, scale = {1.5, 1.5, 1.0}, color = {0, 128, 255, 100} },
coords = {
vec3(-61.744976043701,-1117.8952636719,26.432458877563)
}
},

aircraft = {
name = "Sell Aircraft",
type = "aircraft",
sellPrice = 50, -- players get 50% of original price
blip = { id = 370, color = 38 },
marker = { id = 1, scale = {2.0, 2.0, 1.0}, color = {0, 191, 255, 120} },
coords = {
vec3(-965.33026123047,-3004.2521972656,13.9426612854)
}
}
}

return cfg
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