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Ported renderer to SDL #2

Ported renderer to SDL

Ported renderer to SDL #2

Workflow file for this run

name: CI Linux
on: [push, pull_request]
jobs:
pre_job:
runs-on: ubuntu-latest
outputs:
should_skip: ${{ steps.skip_check.outputs.should_skip }}
steps:
- id: skip_check
uses: fkirc/skip-duplicate-actions@v5
with:
concurrent_skipping: 'same_content'
do_not_skip: '["pull_request", "release", "workflow_dispatch", "schedule"]'
build-windows:
needs: pre_job
if: ${{ needs.pre_job.outputs.should_skip != 'true' }}
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
configuration: [debug, release]
arch: [x64]
name: 'Linux [${{ matrix.arch }}, ${{ matrix.configuration }}]'
steps:
- uses: actions/checkout@v3
with:
submodules: 'recursive'
- name: Install libs
run: |
sudo apt-get update && sudo apt-get install meson libgl-dev
- name: Configure and build
run: |
mkdir build && cd build
cmake .. -G Ninja -DCMAKE_BUILD_TYPE=${{matrix.configuration}}
ninja
- name: Upload artifact
uses: actions/upload-artifact@v3
with:
name: farcry.${{ matrix.arch }}-${{ matrix.configuration }}
path: bin/${{ matrix.arch }}-${{ matrix.configuration }}
permissions: write-all