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fix(panning): fix panning issue on certain zoom levels #8

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@pmast pmast commented Jul 21, 2015

When only two partial worlds are visible, the WebGL canvas was always rendered on the right one.
Now the WebGL canvas is rendered on the larger world.

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pmast commented Jul 21, 2015

ignore...

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korczis commented Aug 19, 2015

@pmast Is this still issue or not?

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pmast commented Aug 19, 2015

Yes!

The main developer is taking care of this soon. We are shipping a product
with the plugin and this is one of the last outstanding issues.

On Wed, Aug 19, 2015 at 4:11 PM, Tomas Korcak [email protected]
wrote:

@pmast https://github.com/pmast Is this still issue or not?


Reply to this email directly or view it on GitHub
#8 (comment)
.

Patrick Mast

[email protected]

Ubilabs GmbH

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22769 Hamburg, Germany

Tel +49 (0) 40 - 60 94 661-0

Handelsregister Hamburg: HRB 110269

Steuernummer: 46/765/01253

Geschäftsführer: Michael Pletziger, Jens Wille

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korczis commented Sep 3, 2015

Any news? ;-)

@aemkei aemkei closed this in 88dcb5c May 12, 2016
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korczis commented May 12, 2016

Unfortunately it seems this is still an issue. Can you double check your fix, please?

screen shot 2016-05-12 at 6 52 49 pm

screen shot 2016-05-12 at 6 52 58 pm

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korczis commented May 12, 2016

What about detecting that the world is displayed more than once and then somehow using css repeat feature to properly display overlay multiplay times. This will be IMHO more effective than rendering scene multiple times. What is your opinion @aemkei ?

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aemkei commented May 13, 2016

@korczis I've created a new issue for that: #10

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korczis commented May 13, 2016

@aemkei Thanks, I noticed. I added one more comment to that issue.

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3 participants