Heads-up: There is now also a Yeoman Generator available for this seed.
- Gulp jobs for development, building, unit testing, emulating and running your app
- Compiles and concatenates your Sass
- Local development server with live reload, even inside ios emulator
- Automatically inject all your JS sources into
index.html
- Auto min-safe all Angular DI through
ng-annotate
, no need to use weird bracket notation - Comes already with ng-cordova and lodash
- generate icon font from svg files
- Blazing fast
- E2E(End-to-End) testing with Protractor
- Able to override ionic style variables
- Configurable for different environments
- Font Awesome
gulp command | shortcut | what it does |
---|---|---|
gulp |
— | run local development server, start watchers, auto reload browser on change, targetfolder /tmp. The default environment is development . |
gulp --env=production |
— | The same as running gulp but it loads production-specific environment settings which are set in the corresponding file environments/production.json . |
gulp --build |
gulp -b |
create a build from current /app folder, minify assets, targetfolder /www |
gulp --emulate <platform> |
gulp -e <platform> |
run a build first, then ionic emulate . defaults to ios |
gulp --run <platform> [--source] |
gulp [-s] -r <platform> |
run a build first, then ionic run . defaults to ios. The flag -s is to keep source code intact for debugging purposes |
gulp test-unit |
none | run all the test cases under test/unit folder using Karma runner. If you want to enable debugging, just add --debug . If you want to keep source code intact, just add --source |
gulp test-integration |
none | run all the test cases under test/integration folder using Karma runner. If you want to enable debugging, just add --debug . If you want to keep source code intact, just add --source . Besides loading the test cases under test/integration folder, it also load test/unit/global.js file for common methods. |
gulp test-e2e |
none | run all the test cases under test/e2e folder using Protractor |
gulp test-e2e-with-servers |
none | run all the test cases under test/e2e folder after booting up Express and Selenium servers |
gulp test-e2e-with-express |
none | run all the test cases under test/e2e folder after booting up Express server only |
I recommend using the available Yeoman Generator.
npm install -g yo generator-ionic-gulp
yo ionic-gulp
OR you can clone the repo manually:
- Clone this project
git clone https://github.com/tmaximini/ionic-gulp-seed.git <YOUR-PROJECT-NAME>
- Change remote to your repo
git remote set-url origin https://github.com/<YOUR-USERNAME>/<YOUR-PROJECT-NAME>.git
- run
npm install
andbower install
to install dependencies
The source code lives inside the app
folder.
Source Files | Location |
---|---|
Javascript | app/scripts |
Styles (scss) | app/styles |
Templates | app/templates |
Images | app/images |
Fonts | app/fonts |
Icons | app/icons |
A lot of starter kits and tutorials encourage you to work directly inside the www
folder, but I chose app
instead, as it conforms better with most Angular.js projects. Note that www
is gitignored and will be created dynamically during our build process.
All 3rd party Javascript sources have to be manually added into .vendor.json
and will be concatenated into a single vendor.js
file.
I know there is wiredep but I prefer to explicitly control which files get injected and also wiredep ends up adding lots of <script>
tags in your index.html instead of building a single vendor.js
file.
All test cases are located under test
folder. E2E testing specs are inside test/e2e
folder. Unit Testing with Karma runner is in test/unit
folder. They both use MochaJS as the main framework.
You can override variables defined by Ionic frameworks by placing them in app/styles/_variables.scss
. As you can see, ionic.scss
is imported at the end in app/styles/main.scss
. Therefore placing your variables anywhere before that makes the Ionic variables overrided. However, it's a recommended approach to keep them all in app/styles/_variables.scss
to make the application leaner.
There is a conflict between gulp tokenReplace
and Angular Interpolation
. Please change your Angular app's delimiter symbols before starting your development.
This doc assumes you have gulp
globally installed (npm install -g gulp
).
If you do not have / want gulp globally installed, you can run npm run gulp
instead.
Secondly, you need to have cordova and ionic cli installed (npm install -g cordova
and npm install -g ionic
. Note: when you run cordova platform add android
for the first time, it will give an error Error: Current working directory is not a Cordova-based project.. The reason is that you are not having the www folder. All you have to do is to run gulp --build
to generate the folder.
By running just gulp
, we start our development build process, consisting of:
- overriding environment-specific variables in your javascript files with the one given in
environments/your_env.json
file - compiling, concatenating, auto-prefixing of all
.scss
files required byapp/styles/main.scss
- creating
vendor.js
file from external sources defined in./vendor.json
- linting all
*.js
filesapp/scripts
, see.jshintrc
for ruleset - automatically inject sources into
index.html
so we don't have to add / remove sources manually - build everything into
.tmp
folder (also gitignored) - start local development server and serve from
.tmp
- start watchers to automatically lint javascript source files, compile scss and reload browser on changes
By running just gulp --build
or short gulp -b
, we start gulp in build mode. Without declaring which environment explicitly, environments/development.json
will be used. Otherwise, specify the environment by executing gulp -b --env=your_env
command.
- override {{anyPlaceHolders}} in your javascript files with the settings given in
environments/your_env.json
file - concat all
.js
sources into singleapp.js
file - version
main.css
andapp.js
- build everything into
www
folder - remove debugs messages such as
console.log
oralert
with passing--release
By running gulp -e <platform>
, we can run our app in the simulator
- can be either
ios
orandroid
, defaults toios
- make sure to have iOS Simulator installed in XCode, as well as
ios-sim
package globally installed (npm install -g ios-sim
) - for Android, Ripple or Genymotion seem to be the emulators of choice
- It will run the
gulp --build
before, so we have a fresh version to test - In iOS, it will livereload any code changes in iOS simulator
By running gulp select
you will se a prompt where you can choose which ios device to emulate. This works only when you have the gulp -e
task running in one terminal window and run gulp select
in another terminal window.
Run gulp ripple
to open your app in a browser using ripple. This is useful for emuating a bunch of different Android devices and settings, such as geolocation, battery status, globalization and more. Note that ripple is still in beta and will show weird debug messages from time to time.
By running gulp -r <platform>
, we can run our app on a connected device
- can be either
ios
orandroid
, defaults toios
- It will run the
gulp --build
before, so we have a fresh version to test
Replace splash.png
and icon.png
inside /resources
. Then run ionic resources
. If you only want to regenerate icons or splashs, you can run gulp icon
or gulp splash
shorthand.
There is also a blog post with more detailed information about this gulp workflow
Unit Testing is done using Karma runner. The main configuration file is karma.conf.js
under root folder. You can change the frameworks to be used by changing the frameworks
key in karma.conf.js
file. Currently MochaJS, Chai(BDD testing style) and Sinon are being used.
All the html files app/templates/**/*.html
are converted to angular module AppTemplate
using html2js when you run gulp test-unit
. Hence, you need to write beforeEach(module('AppTemplate'))
in your test files so that angular will not give you a GET error when looking for the template files.
Next since you might have different environment settings such as port number and endpoint url for services. You can mock these values in test/unit/global.js
. The file is to define global variables and functions which are used across all test files.
Protractor is used in this project to run E2E testing. protractor.conf.js
is the main configuration file. If you change the port for the running server, you will need to change the baseUrl in the protractor.conf.js
file. To make it generic, MochaJS is also used as the main framework. You need to suffix your files with 'spec.js'. It's actually only a convention and I'm trying to follow that.
When you run gulp test-e2e
, it brings up the server by running gulp default
task with all the preprocessing for javascript and css files. Then it tries to update WebDriver. When that's finished, it starts WebDriver process and runs all the test cases.