Releases: tr7zw/EntityCulling
Releases · tr7zw/EntityCulling
1.9.5(1.21.11-1.19.4)
What's Changed
- Fix nametag inconsistency causing fps loss in later versions
- Added option to force a culling box on unconfigured display entities. This will increase fps on servers/maps that did not configure their displays, but can cause visual issues for really big displays (Default is off)
- Add new translations for block entity culling by @Texaliuz in #260
Full Changelog: 1.9.4...1.9.5
1.9.4(1.21.11-1.19.4)
What's changed
- Add 1.21.11 Fabric/NeoForge support (Forge will be released later once it's out)
- Switched from preprocessor to Stonecutter for building (Please report new issues that show up)
- If you are reading changelogs, you might care about the mod. There is a new options menu on the lib "TRender" (hidden on Fabrics mod menu under "tr7zw Library Modules" and potentially hidden by the setting at the top "Libraries: Shown/Hidden"). It lets you change the UI Style of the config screens, and enable automatic stack trace reporting for my mods. Consider turning this on to help detect and fix issues faster. (No personal identifiable information is collected, just the crash report, loaded mods and versions)
Full Changelog: 1.9.3...1.9.4
1.9.3(1.21.10-1.19.4)
What's Changed
- Fix rare race condition crash with Mekanism+Sodium in <=1.21.1 #225
- Fix marker armor stands having a too small culling box #252
- Add the "voidscape:corrupted_pawn" to the default tick whitelist config
- Fixed log lines about
Couldn't load ... pack metadatain 1.21.9+ - Update uk_ua.json by @StarmanMine142 in #254
Full Changelog: 1.9.2...1.9.3
1.9.2(1.21.10-1.19.4)
What's Changed
- use interaction entity when possible and fix below name display by @viciscat in #250
- Fix laggy culled name tag movement in 1.21.9+
- Fix invisible armor stands not being culled when they should be. Increases performance in places like the Hypixel Housing lobby
New Contributors
Full Changelog: 1.9.1...1.9.2
1.9.1(1.21.10-1.19.4)
What's Changed
- Don't render anything for culled entities in 1.21.9+. Fix #246 , should improve fps
- Reworked nametag logic for 1.21.9+. Fix #243
- Fixed that some entities might get culled that shouldn't be culled
- Banners are 2 tall. Fix #248
- Update pt_br.json by @seriousfreezing in #245
- Add Traditional Chinese translation by @notlin4 in #244
New Contributors
Full Changelog: 1.9.0...1.9.1
1.9.0(1.21.10-1.19.4)
What's Changed
- Add 1.21.10 support (also marked for 1.21.9, please update to 1.21.10, 1.21.9 is not supported)
- Add block entity frustum culling mainly for 1.21.9+ Fabric
- Update 1.21.6 -> 1.21.8 and 1.21 -> 1.21.1. This means the following versions are now unsupported: 1.21(.0), 1.21.6, 1.21.7
- Update uk_ua.json by @StarmanMine142 in #234
- Add fa_ir by @PawyVile in #239
- Fix grammatical issues in the ReadMe by @mrjasonn in #233
New Contributors
- @StarmanMine142 made their first contribution in #234
- @PawyVile made their first contribution in #239
- @mrjasonn made their first contribution in #233
Full Changelog: 1.8.2...1.9.0
1.8.2(1.21.8-1.19.4)
1.8.1(1.21.7-1.19.4)
What's Changed
- Add 1.21.7 as supported
- Fix crash with outdated Forge versions
- Defensive copy entity lists to hopefully reduce issues with Sodium and other mods. Please report if this causes any other issues #220
- F3 times are now shown with sub ms precision, added value for main-thread timings
- Update
ru_ru.jsonby @mpustovoi in #217 - Update zh_cn.json by @Moralts in #215
- Indonesian Translation by @re-vliz in #216
- Update es_ar.json by @Texaliuz in #214
- Update Vietnamese by @godkyo98 in #212
New Contributors
- @mpustovoi made their first contribution in #217
- @Moralts made their first contribution in #215
- @re-vliz made their first contribution in #216
- @godkyo98 made their first contribution in #212
Full Changelog: 1.8.0...1.8.1
1.8.0(1.21.6-1.19.4)
Pretty big update with many optimizations and fixes, perfect to celebrate recently hit download milestones and the new Partnership with Essential.
What's Changed
- Update to 1.21.6
- Add config screen to modify the tick culling whitelist/entity whitelist/block-entity whitelist in game
- Optimization of the culling thread logic and rendered block entity count
- Fix tick culling whitelist unintendedly merging into the entity whitelist
- Fix warning about a mixin conflict with Sodium
- Add display entities to the tick whitelist to let them move/transform while offscreen
- Translation into Argentine Spanish (es_ar) for EntityCulling by @Texaliuz in #199
- Add Polish translation (
pl_pl.json) by @lumiscosity in #203 - Add quark soul bead to default whitelist by @redchess64 in #205
- Update pt_br.json by @seriousfreezing in #209
- Update pt_br.json by @seriousfreezing in #210
New Contributors
- @Texaliuz made their first contribution in #199
- @lumiscosity made their first contribution in #203
- @redchess64 made their first contribution in #205
- @seriousfreezing made their first contribution in #209
Full Changelog: 1.7.4...1.8.0
1.7.4(1.21.5-1.19.4)
Changes
- Added 1.21.5 support
- Removed 1.19.3 support
- Fix Debug hitboxes not working correctly/being available in Forge/NeoForge 1.21.4+
- Updated tooling, expect a bigger update soon
Full Changelog: 1.7.3...1.7.4