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80 changes: 60 additions & 20 deletions apps/frontend/src/features/chess/compomemt/ChessPieces.tsx
Original file line number Diff line number Diff line change
Expand Up @@ -5,6 +5,7 @@ import type { VoiceInput } from "@repo/schema";
import { useAnimationStore, useTextLocationStore } from "./store";
import { initGame, resolveAction } from "../api/chess";
import { createUser } from "../../users/api/users";
import { useTurnStore } from "./store";

const squareSize = 0.6;
const boardToWorld = (col: number, row: number): Position => ({
Expand Down Expand Up @@ -149,16 +150,39 @@ const vectors = new Map<string, Position>([
function LinkVoiceAndId(
pieces: Piece[],
command: VoiceInput | null,
turn: string
): [Piece["id"], Position | null] {
if (!command) return [-1, null];

const gameTurn = turn;
console.log("現在のターン:", gameTurn);
const location = command.from?.toUpperCase();
const toLocation = command.to?.toUpperCase();

if (!location || !toLocation) return [-1, null];

const fromPosition = vectors.get(location);
const toPosition = vectors.get(toLocation);
let fromPosition = vectors.get(location);
let toPosition = vectors.get(toLocation);
if (gameTurn === "black") {
console.log("黒のターンです");
const PrefromPosition = vectors.get(location);
const PretoPosition = vectors.get(toLocation);
fromPosition = PrefromPosition
? {
x: -PrefromPosition.x!,
y: -PrefromPosition.y!,
z: PrefromPosition.z,
}
: undefined;
toPosition = PretoPosition
? {
x: -PretoPosition.x!,
y: -PretoPosition.y!,
z: PretoPosition.z,
}
: undefined;
} else {
[fromPosition, toPosition!];
}
// 黒のときは座標を反転させる

if (!fromPosition || !toPosition) {
console.log("無効な位置です");
Expand All @@ -169,7 +193,7 @@ function LinkVoiceAndId(
(p) =>
p.position.x === fromPosition.x &&
p.position.y === fromPosition.y &&
p.position.z === fromPosition.z,
p.position.z === fromPosition.z
);

if (!piece) {
Expand All @@ -184,9 +208,10 @@ async function MoveCommand(
pieces: Piece[],
command: VoiceInput | null,
startAnimation: (id: number, from: Position, to: Position) => void,
setTextLocation: (text: string, x: number, y: number, z: number) => void,
turn: string,
setTextLocation: (text: string, x: number, y: number, z: number) => void
): Promise<Piece[]> {
const [pieceID, toPosition] = LinkVoiceAndId(pieces, command);
const [pieceID, toPosition] = LinkVoiceAndId(pieces, command, turn);

if (pieceID === -1 || !toPosition) return pieces;
if (!command) return [];
Expand All @@ -201,28 +226,36 @@ async function MoveCommand(
if (!piece) return [];

const getPieceCommand = async () => {
const response = await resolveAction(pieceID, pieces, fromLocation, toLocation, "hogehoge");
const response = await resolveAction(
pieceID,
pieces,
fromLocation,
toLocation,
"hogehoge"
);
console.log(response);
setTextLocation(response.reason, piece.position.x!, piece.position.y!, piece.position.z! + 2);
command.to = response.to;
};

await getPieceCommand();
const [_, newToPosition] = LinkVoiceAndId(pieces, command);
const [_, newToPosition] = LinkVoiceAndId(pieces, command, turn);

if (!newToPosition) {
return [];
}

return pieces.map((p) => {
if (p.id === pieceID) {
startAnimation(p.id, p.position, newToPosition);
console.log(p);
return pieces.map((piece) => {
if (piece.id === pieceID) {
// アニメーション開始
startAnimation(piece.id, piece.position, newToPosition);
console.log(piece);
return {
...p,
...piece,
position: toPosition,
};
}
return p;
return piece;
});
}

Expand All @@ -231,6 +264,7 @@ const ChessPieces = ({ command }: { command: VoiceInput | null }) => {
const { startAnimation } = useAnimationStore();
const { setTextLocation } = useTextLocationStore();
const initialized = useRef(false);
const { turn } = useTurnStore();

useEffect(() => {
if (initialized.current) return;
Expand Down Expand Up @@ -263,12 +297,18 @@ const ChessPieces = ({ command }: { command: VoiceInput | null }) => {
useEffect(() => {
if (command) {
(async () => {
const newPieces = await MoveCommand(pieces, command, startAnimation, setTextLocation);
const newPieces = await MoveCommand(
pieces,
command,
startAnimation,
turn,
setTextLocation
);
console.log("turn確認", command);
setPieces(newPieces);
})();
}
}, [command, startAnimation, setTextLocation]);

})();
}
}, [command, startAnimation, setTextLocation]);
return (
<>
{pieces.map((piece) => (
Expand Down
24 changes: 14 additions & 10 deletions apps/frontend/src/features/chess/compomemt/ChooseFromSixPieces.tsx
Original file line number Diff line number Diff line change
Expand Up @@ -178,7 +178,6 @@ function King({ color }: { color: THREE.Color }) {
);
}

// 駒のレンダリング
const ChooseFromSixPieces = ({ piece }: ChessPieceProps) => {
const { position, color, type, id } = piece;
const groupRef = useRef<Group>(null);
Expand All @@ -190,16 +189,14 @@ const ChooseFromSixPieces = ({ piece }: ChessPieceProps) => {
color === "white" ? "rgba(205, 188, 139, 1)" : "hsla(37, 68%, 24%, 1.00)",
);

// この駒がアニメーション対象かどうか
const isAnimating = animatingPiece?.id === id;

// アニメーション開始時に初期位置をセット
useEffect(() => {
if (isAnimating && animatingPiece && groupRef.current) {
groupRef.current.position.set(
animatingPiece.from.x!,
animatingPiece.from.y!,
animatingPiece.from.z!,
animatingPiece.from.z!
);
}
}, [isAnimating, animatingPiece]);
Expand All @@ -208,14 +205,15 @@ const ChooseFromSixPieces = ({ piece }: ChessPieceProps) => {
if (!groupRef.current) return;

if (isAnimating && animatingPiece) {
const target = new Vector3(animatingPiece.to.x, animatingPiece.to.y, animatingPiece.to.z);

// 滑らかに移動(lerpの係数を調整で速度変更可能)
const target = new Vector3(
animatingPiece.to.x,
animatingPiece.to.y,
animatingPiece.to.z
);
groupRef.current.position.lerp(target, 0.04);

// 目標位置に十分近づいたらアニメーション完了
if (groupRef.current.position.distanceTo(target) < 0.01) {
groupRef.current.position.copy(target); // 正確な位置にスナップ
groupRef.current.position.copy(target);
clearAnimation();
clearText();
changeTurn(); // ターン切り替え
Expand All @@ -232,9 +230,15 @@ const ChooseFromSixPieces = ({ piece }: ChessPieceProps) => {
king: King,
}[type];

// ナイト(id 25, 30)のみz軸180度回転
const pieceRotation: [number, number, number] =
id === 25 || id === 30 ? [0, 0, Math.PI] : [0, 0, 0];

return (
<group ref={groupRef} position={[position.x!, position.y!, position.z!]}>
<PieceComponent color={threeColor} />
<group rotation={pieceRotation}>
<PieceComponent color={threeColor} />
</group>
</group>
);
};
Expand Down