Skip to content

C++ OpenGL project implementing a snowing diorama, with snow "accumulating" on the ground and a CPU-based particle system

License

Notifications You must be signed in to change notification settings

thetos7/pogl-tp

Repository files navigation

POGL Snow

Running

on the project root, run

make release

then go into the generated build directory (build by default) and run (-j option recommended to save time)

make

to compile.

finally, to launch the compiled application, run it with

./opengl

Debugging

Same procedure as for running the release version, replacing the root make target with debug

Creating an exportable tar file

When at the root of the project, run:

make archive

About

C++ OpenGL project implementing a snowing diorama, with snow "accumulating" on the ground and a CPU-based particle system

Topics

Resources

License

Stars

Watchers

Forks

Packages

No packages published

Contributors 2

  •  
  •  

Languages