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Added full-fledged first-person legs without using fake HUD animations. The system takes the skeleton of an actor from a third person and 1-in-1 copies the bone transformations to a separate leg model for Hud. All movements (walking, running, strafing, squats) work out of the box and look as natural as possible.
Special models without arms and heads are required for operation, and the torso must be attached to the hip bone bip01_pelvis. This implementation requires the same skeleton for the legs model and the actor model.
You can disable or enable it only by calling g_legs 0/1.
Друг, может быть ты еще знаешь как делать анимации для тела?
Всегда было желание сделать мод, чтобы можно было сидеть у костра и жарить еду и чтобы тушка игрока типо "сидела"
Друг, может быть ты еще знаешь как делать анимации для тела? Всегда было желание сделать мод, чтобы можно было сидеть у костра и жарить еду и чтобы тушка игрока типо "сидела"
Друг, может быть ты еще знаешь как делать анимации для тела? Всегда было желание сделать мод, чтобы можно было сидеть у костра и жарить еду и чтобы тушка игрока типо "сидела"
К сожалению не знаю(
Тут все модели ног это просто модельки, который используются в игре для NPC или от 3 лица, но без рук и головы. Плюс этого решения, что все анимации прямо из коробки работают, не нужно делать никаких анимаций дополнительных, пысы и комьюнити сделали все за нас.
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First-person body implementation
Added full-fledged first-person legs without using fake HUD animations. The system takes the skeleton of an actor from a third person and 1-in-1 copies the bone transformations to a separate leg model for Hud. All movements (walking, running, strafing, squats) work out of the box and look as natural as possible.
Special models without arms and heads are required for operation, and the torso must be attached to the hip bone bip01_pelvis. This implementation requires the same skeleton for the legs model and the actor model.
You can disable or enable it only by calling g_legs 0/1.
Example of a configuration to enable:
Later, a complete archive with models and configs for full operation will be published.
I broke the previous pull request, I'm sorry..