Rewrite of vanilla scripts to use engine iterators for alife objects#247
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themrdemonized wants to merge 3 commits intoall-in-one-vs2022-wpofrom
Draft
Rewrite of vanilla scripts to use engine iterators for alife objects#247themrdemonized wants to merge 3 commits intoall-in-one-vs2022-wpofrom
themrdemonized wants to merge 3 commits intoall-in-one-vs2022-wpofrom
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Instead of hardcoded for loop to 65534 or 65535, scripts use
alife():iterate_objects_without_actor(function(se_obj))orfor obj in game_objects_without_actor_iter() doSuggestion:
From quick test, the
trans_outfit.scripthas functiontransparent_gg(). The alife iteration causes noticeable lag for some reason. I replaced with game objects iterator to optimize it.Since it caused a lag, maybe instead of object iterator, use for loop with max id.
For example
for i = 1, alife():max_id() - 1 do